# V2 Launch Go/No-Go Checklist

`LaunchReadiness.V2` owns the Section 138 General Availability decision record.
The checklist is complete only when the launch director, engineering lead,
production lead, QA lead, compliance lead, live-ops lead, and customer support
lead have signed the same readiness packet.

## Required Approvals

- General Availability approval is captured under
  `Approval.GeneralAvailability.V2`.
- The rollout plan `Plan.Rollout.CanaryDayOnePatch` defines canary percentage
  steps, rollback triggers, and the day-one patch staging window.
- The rollback plan `Plan.Rollback.PlatformBackend` covers every platform build
  and every backend service dependency.
- Canary analysis is enabled through `Canary.OnlineServices.Analysis`.

## Pre-Launch Evidence

- Internal dogfood runs for at least 60 days across all modes and launch
  platforms.
- Closed beta metrics cover concurrent peak, matchmaking time, rollback frame
  distribution, crash rate, and anti-cheat false-positive rate.
- Beta-blocking issues are remediated and signed off.
- TRC, XR, and lotcheck are passed on every shipping platform.
- Network stress testing passes at 5x launch-estimated concurrency.

## Dashboards

Post-deploy monitoring dashboards must be live before approval:

- crash rate
- server health
- matchmaking p99
- rollback frame distribution
- rage-quit rate

## Critical Journeys

The launch-readiness automation matrix must include first boot tutorial, arcade
ladder per ruleset, story branches, career arcs, management/card modes, towers,
Battle Hub, World Tour, Tekken Force, Devil Within, Chronicles of the Sword, Def
Jam Story, online ranked, crew-vs-crew, tag-team 2v2, Royal Rumble online fill,
custom content publish/download/moderation, a 30-minute accessibility verifier,
and cross-play plus cross-progression smoke coverage.

## Exit Criteria

No-go is required if any exit criterion fails: ruleset feel external playtest,
100 ms rollback validation with 30 ms local-feel reference, launch mode
completeness, no visible coming-soon panels, 60 fighters, 30 stages, training
mode SOTA review, replay/spectator/photo/ghost coverage, tournament and streamer
tooling, display tech, adaptive controllers, production, UX, compliance,
reliability, or locale signoff.
