# Launch Readiness

`LaunchReadiness.V2` is the Section 138 catalog for proving that V2 is ready for
General Availability. It bridges the Unreal test harness, balance launch data,
go/no-go documentation, CI checks, and the TODO checklist.

## Drill Gates

The pre-launch drill gate requires a 60-day internal dogfood, all-mode and
all-platform coverage, closed beta metric targets, beta-blocking issue
remediation, platform cert signoff, and 5x network stress.

Closed beta metrics are concurrent peak, matchmaking time, rollback frame
distribution, crash rate, and anti-cheat false-positive rate.

## Go/No-Go Gates

`V2/docs/launch/go-no-go.md` is the launch decision record. It requires General
Availability approval, rollout approval, rollback approval, live monitoring
dashboards, and online-services canary analysis automation.

The required dashboards track crash rate, server health, matchmaking p99,
rollback frame distribution, and rage-quit rate.

## Critical Journeys

The critical journey matrix keeps first-boot tutorial under 25 minutes and
covers arcade ladder, story branches, WWE Universe, MyCAREER WWE, UFC GOAT
career, MyGM, MyFACTION, MyRISE, Royal Rumble, towers, Survivor, Tournament,
Battle Hub, World Tour, Tekken Force, Devil Within, Chronicles of the Sword, Def
Jam Story, online ranked promotion, crew-vs-crew, tag-team 2v2, Royal Rumble
online fill, custom content, accessibility, and cross-progression smoke tests.

The feature gate matrix covers tournament and streamer tooling, Battle Pass and
challenges, display tech, adaptive AI, adaptive controllers, photosensitivity,
ratings, profile and match history, quick rematch, championships, anti-cheat,
creator programs, Kameo, production, UX, nostalgia modes, locale depth,
reliability, esports, compliance, stage lore, relationship timelines, live
service calendar, damage staging, cosmetic rarity, setplay theory, projectile
tagging, audio diaries, disconnect policy, voice and tactile onboarding,
segmentation, and telemetry HMAC replay determinism.

## Exit Criteria

Exit criteria require external ruleset feel playtests, rollback at 100 ms RTT
against a 30 ms local-feel reference, complete launch-day modes, no coming-soon
panels, at least 60 fighters, at least 30 stages, SOTA training review, combat
trial and mission completeness, replay/spectator/photo/ghost coverage, character
presentation, tag-team online, tournament/streamer/speedrun and coach modes,
transparent monetization without real-money loot boxes, display tech, adaptive
controllers, security, observability, production, UX, engineering reliability,
locale depth, and rating-board approvals.
