# Battle Royale 100-Player Mode

Section 127 is implemented as the `BattleRoyale100Player.V2` catalog in
`V2Modes`. The catalog owns three canonical mode surfaces:
`Mode.BattleRoyale.Fighter100`, `Mode.BattleRoyale.Vehicle100`, and
`Mode.BattleRoyale.Hybrid100`.

## Mode Shapes

- Fighter Battle Royale is a 100-player open-world shrinking-ring arena with
  last-fighter-standing scoring, 1v1, 1v2, and 1v3 brawls, and per-zone hazard
  activation as the ring contracts.
- Vehicle Battle Royale is a 100-vehicle shrinking-ring race-to-survive mode
  with Section 104 combat racing mechanics and last-vehicle-running scoring.
- Hybrid Battle Royale combines 50 fighters and 50 vehicles with Section 118
  get-out-and-fight triggers, vehicle-on-vehicle melee, and fighter-on-vehicle
  melee.

## Ring System

The ring system uses four to six contraction phases over 18-25 minutes. The
default launch curve has five authored phases totaling 22 minutes, with
per-phase contraction speed and ring damage deltas. Fog, darkness, and storm
atmosphere escalate as the safe zone collapses.

Per-phase hazards progressively activate electric-floor, lava-pit,
falling-debris, and explosive-barrel layouts so combat and vehicle routes change
every contraction.

## Loot System

Loot tiers are authored as Common, Rare, Epic, and Legendary:

- Common covers basic moveset upgrades and minor vehicle parts.
- Rare covers Heat Burst and NOS canisters.
- Epic makes X-Ray super available.
- Legendary unlocks Mythic finisher opportunities.

Every authored zone declares loot drop density, exclusive zone loot, crate spawn
points, and AI mini-boss guards for high-tier crates. The launch zones are
Downtown Dojo, Highway Spine, and Volcanic Yard.

## Squad And Flow

Solo, Duo, and Squad modes each have dedicated lobbies and per-mode ranks. Duo
and Squad modes enable squad revive through a Photo-Mode-style interaction,
per-squad voice chat, and per-squad ping.

Match flow includes a cinematic flying skydive, vehicle drop-pod support, a 1-2
minute warm-up, random Power-Play events, AI mini-boss spawns, supply drops,
dynamic stage events, and final-circle cinematic crowns for the final fighter or
final vehicle.

## Progression And Stream Features

Battle Pass integration references §52.4 and grants XP per kill, placement, and
completion. BR seasons own limited-time exclusive cosmetics.

Ranked Battle Royale references §75 with Solo, Duo, and Squad ladders and rank
tiers from Bronze through Legend.

Stream-aware features include a spectator camera per active player, a director
camera that auto-cuts to the highest-action player, and a post-match highlight
reel referencing §62.
