# V2 Local Multiplayer

## Scope

Local multiplayer covers split-screen 1v1, couch co-op, four-player local FFA,
and Hot-Seat 1P. These modes are offline by default and do not require network
services. LAN Play remains a separate mode that requires LAN setup and uses the
LAN tournament netcode path.

## Split-Screen 1v1

Players can choose vertical split or horizontal split on PC and supported
consoles. Each side owns its HUD strip, input glyphs, controller mapping,
accessibility preset, and rumble settings. Two-view rendering scales quality to
preserve the 60 fps target.

## Couch Co-op

Couch co-op supports Story, Tekken Force, Devil Within, and Konquest where
authored. Missions can choose a shared camera or split-screen camera, allow
drop-in/drop-out with quick controller re-pairing, and pair two selected
fighters against a shared enemy pool.

## Four-Player Local FFA

Four-player local FFA uses a shared camera when all four fighters can remain
visible. If the camera cannot show all fighters, the mode falls back to four-way
split-screen. Each side has controller pairing and a compact HUD strip.

## Hot-Seat And Progress

Hot-Seat 1P alternates a single controller per round and per match. Each side
can identify an account at match setup, so local matches can attribute
account-level XP, character mastery XP, and stats when both sides are
identified.

## UI

Match Setup exposes per-side local setup panels for controller pairing,
accessibility presets, and input glyph previews. The UI explicitly distinguishes
Local matches from LAN matches before players start the session.
