# V2 Platform Store And Region Pricing

Last source review: 2026-05-18.

This plan binds V2 store launch features, purchasing-power parity pricing,
seasonal sale posture, subscription options, and refund handling to
`@maat/finance` and the in-engine commerce / settings surfaces.

## Platform Store Features

- Steam ships achievements, community items / trading cards where eligible,
  screenshots, broadcasts, Workshop cosmetic mods, a controller configurator
  template, and Remote Play Together support. Workshop content is cosmetic-only
  and must pass Themis Originality Shields before publication.
- Epic Games Store ships Epic achievements, EOS crossplay, mod.io-backed
  cosmetic mod support, and cross-store cosmetic carry where contractually
  available.
- Microsoft Store ships achievements, Game Pass option-B negotiation, cloud
  save, Quick Resume, and Xbox Play Anywhere review.
- PlayStation Store ships PSN trophies, Share Play, party voice compatibility,
  optional PS Plus catalog negotiation, and wishlist sync.
- Xbox Live ships achievements with Gamerscore, Smart Delivery, cloud save,
  party chat, Game Pass tie-in option, Looking for Group, and official game hub
  integration.
- Nintendo Switch2 ships GameShare compatibility, Save Data Cloud support,
  Nintendo Switch Online entitlement checks, GameChat compatibility review, and
  a My Nintendo mission/reward campaign only if Nintendo approves it. V2 does
  not assume a platform-wide Nintendo trophy equivalent.

Every platform gets a launch-placement packet: front-page or eShop feature
pitch, preorder banner, demo placement, and wishlist campaign assets. The
packets are metadata-complete before certification submission so store teams can
accept, reject, or reschedule without code churn.

## PPP Pricing

`V2/balance/pricing/ppp-table.csv` is the launch pricing table for standard
editions, deluxe editions, DLC, and premium currency. It uses ISO-4217 currency
codes, local minor units, a PPP ratio in basis points, and a price-floor basis
point guardrail so lower-income regions are not whipsawed by short-term FX
movement.

Rules:

- `@maat/finance` remains the authority for price decisions.
- Region review is quarterly by default and monthly in high-inflation launch
  markets.
- First purchase locks the account region; a region change has a 90-day cooldown
  and routes through identity recovery / account merge review.
- VPN-region-shop attempts compare account home region, payment BIN country,
  platform store country, IP risk, and recent region changes. Cheaper off-region
  attempts are blocked and queued to ops review.
- All store and settings surfaces use local-currency formatting and minor-unit
  rules from the price table.

## Sale Calendar

Sale events disclose the percentage before purchase and preserve the platform
receipt so refund and price-adjustment support can audit the transaction.

- Steam: Spring, Summer, Autumn, Winter, and a Lunar New Year custom/regional
  campaign unless Valve exposes a matching slot.
- PlayStation Store: Days of Play and Black Friday.
- Xbox: Spring, Summer, and Holiday / Countdown sale windows.
- Nintendo eShop: Black Friday / Cyber Deals, publisher sale windows, and
  seasonal eShop promotions.

The sale calendar never promises platform placement. It records pitch windows,
asset readiness, allowed discount percentages, and cooldown conflicts.

## Subscription And F2P

Game Pass and PS Plus are launch negotiation options, not default launch
channels. If either option is accepted, retention, conversion, churn, and
revenue metrics are segmented from full-price cohorts.

Free-to-play conversion is roadmap-only for Year-2+. A pivot requires
cosmetic-only monetization, Battle Pass tuning, low-friction onboarding, and
make-good grants for paid players before any public announcement.

## Refunds

Refund decisions honor the stricter of platform policy and regional statutory
rights.

- Steam and Epic: 14 days and less than 2 hours where eligible.
- PlayStation Store: 14 days if download or streaming has not started, except
  where defective-content rules or local law are stricter.
- Xbox: 14-day request window with Microsoft eligibility review and no
  significant play time.
- Nintendo Switch2: Nintendo eShop digital-product rules, with statutory rights
  and support-approved exceptions overriding the default.
- EU cooling-off and similar statutory rights are represented as overrides,
  never hidden behind platform defaults.

Settings expose `Settings.Account.PurchaseHistoryExport` and
`Settings.Account.RefundHistory`. Export rows include platform receipt, purchase
timestamp, region, local currency, refund status, and refund reference id.
Refund-after-threshold patterns are flagged after 2 hours of play for ops
review, not automatically punished.

## Official Source Snapshot

- Steam Refunds and Steamworks docs for refunds, screenshots, community items,
  discounting, Workshop, controller configurator, and Remote Play Together.
- Epic Games Store refund policy and EOS player/game data docs for refunds,
  achievements, crossplay, and progression.
- PlayStation Store cancellation policy and PlayStation Share Play / party docs.
- Microsoft support and Microsoft Learn docs for Store refunds, GDK
  achievements, Xbox Game Saves, Xbox Play Anywhere, and Smart Delivery.
- Nintendo digital-product refund policy, Nintendo Switch Online Save Data Cloud
  FAQ, and Nintendo Switch 2 GameShare docs.
