# V2 Racing Career Mode

Section 101 defines the street-racing career spine that connects Blacklist
rivals, crew progression, territory control, police heat, sponsorship,
reputation, and Hall-of-Fame retirement.

## Career Arc

The player starts street-level and unranked. Launch content is budgeted at 32
hours, with a 15-rival Blacklist that moves from entry-level district races to a
rank-one canyon-duel finale. Every rival has a named identity, signature event
type, signature vehicle unlock, customization-part unlocks, and a story chapter
handoff.

Signature event coverage spans sprint, circuit, drift, drag, canyon-duel, and
pursuit events. Each rival also carries three cinematic beats: pre-race intro,
post-race trash-talk, and defeat cinematic.

## Territory War And Crew

The career territory map is built from open-world districts. A territory is
claimed by winning its signature race, then defended through rival-crew defense
challenges. Territory ownership grants bonus currency, bonus customization
parts, and a visible territory flag on the district map.

Crew recruitment is tied to chapter and territory progress. The launch crew
specialties are blocker, scout, fabricator, and drafter. Crew members enter with
recruit cinematics and cooldown-authored abilities so career choices feed racing
tactics.

## Heat System

Successful pursuit-completion events raise heat across levels 1-6. Heat starts
with standard squad cars, then escalates through sergeant pursuit vehicles,
federal SUVs, corvette interceptors, SWAT armored units, roadblocks, spike
strips, and helicopters. Levels 4-6 require roadblocks and spike strips, and
levels 3-6 require helicopter participation.

Cooldown is available at safehouses and garages. A paint change from the Section
100 customization system reduces heat by re-identifying the vehicle, while
safehouses lower heat over time.

## Story, Currency, Reputation

Each chapter has an interstitial cinematic, territory-claim cinematic, and
crew-recruit cinematic. Branching choices influence the next Blacklist rival and
which crew member joins.

Race-earned currency uses transparent per-event payouts. Currency sinks are
vehicles, customization parts, and tunes. Reputation is earned from drift,
takedown, drafting, and cop-evasion style points, then feeds tier unlocks.

## Sponsorship

Sponsors provide one primary and two secondary logo slots visible on car, suit,
and banner surfaces. Offers unlock from win, podium, lap-record, and
stylish-finish conditions. Contract tiers are Bronze, Silver, Gold, and
Platinum, with payouts scaled by brand visibility and brand-fit score.

Region variants filter the brand pool for local-market fit, including a
controversial-brand filter for conservative regions. Loyalty bonuses reward
multi-event partnerships. Sponsor banners are placed on track signage when the
event enters the sponsored district.

## Champion Progression

Champion progression advances through rookie, contender, champion, legend, and
hall-of-fame tiers. Each promotion has a cinematic. At Hall of Fame the player
can retire the driver, triggering a retirement cinematic, permanent profile
flair, leaderboard entry, and a new-driver career restart option.

## Verification

`RacingCareer_V2_Contract.json`, `racing-career.json`, the `RaceModes.Module`
automation spec, and `check-v2-racing-career.py` validate Section 101.
