# V2 Racing Fighting Crossover

Section 118 defines the fighter-driver, vehicle combat, Get-Out-and-Fight, and
shared economy contract for mixed racing and fighting events.

## Fighter Drivers

Every roster fighter can drive any vehicle. Each fighter can also unlock a
signature vehicle through Mastery plus Side Story progression, cross-referencing
Section 111.7. Per-fighter driving personality affects AI driver behavior only
and cross-references Section 110.1; player-driven vehicles ignore personality
bias. Pre-race banter cross-references Section 63.1 and extends to racing events
with per-fighter and per-matchup driving-context lines.

## Get-Out-And-Fight

The `Race.Crossover.GetOutAndFight` plugin is registered as a Crossover plugin
with combat and cinematics module requirements. In crossover events, vehicle KO
at the Totaled damage state triggers a driver-exit cinematic. If both vehicles
are totaled, both drivers are forced out. The driver exits the vehicle and
enters melee combat against the opponent, then the fight resumes in the chosen
MK, SF, Tekken, WWE, UFC, SC, or DJ ruleset.

## Stage Arenas And Outcomes

Track stretches and off-track areas are designated as fighting arenas.
Environmental finishers are eligible through Sections 14 and 15. The fight
winner returns to a salvageable vehicle or claims the opponent vehicle, while
the loser is eliminated from the race.

## Vehicle Melee

Vehicle melee is enabled in the Combat Racing ruleset from Section 104 and in
crossover mode. Intentional rams create melee impacts that combo through the
fighting GAS system from Section 2. Vehicle melee damage is tracked separately
from speed damage.

## Signature Events And Cinematics

Crossover signature events combine racing and fighting: race to a venue, arrive,
cinematically transition to the fighting arena, run a ruleset-flagged fight, and
advance the winner. The cinematic library covers per-fighter get-out cinematic,
signature stance entrance, vehicle-return cinematic, re-enter, and drive-away.

## Shared Economy And Ranked

The shared cosmetic store accepts Fighter Coins from Section 23.5 and Racing
Coins, with per-item cost in either currency. Shared Battle Pass tracks
cross-reference Section 52.4 and include both fighting and racing rewards.
Crossover ranked is an opt-in mixed-mode queue with separate MMR from fighting
and racing.

## Verification

`RacingFightingCrossover_V2_Contract.json`, `racing-fighting-crossover.json`,
`RaceModes.Module` automation coverage, `RacingFightingCrossover.spec.cpp`,
race-mode plugin registration, CI registration, and
`check-v2-racing-fighting-crossover.py` validate Section 118.
