# Sports Vehicle Modes

Section 128 defines `SportsVehicleModes.V2`, the canonical catalog for Vehicle
Soccer, Vehicle Stunt, Burnout-Crash, Trackmania-style time trial, ranked
integration, warmup garage, post-match analysis, and match-day prep.

## Vehicle Soccer

Vehicle Soccer supports 3v3 and 4v4 cars vs ball with per-team goals. Ball
handling uses high-spin ball physics, boost-jump aerial play, tighter turning,
responsive boost, and arcade-physics gravity. Arena variants cover standard
rectangle, dome, multi-tier, hoops, and volleyball-pitch layouts. Match flow
includes per-match scoring, overtime, replay from Section 62.5, a ranked Soccer
queue with separate MMR, and per-fighter signature vehicle decoration.

## Vehicle Stunt

Vehicle Stunt is a Tony-Hawk-inspired vehicle acrobatic combo-scoring mode. The
trick library covers manual, jump, spin, flip, grind, and wheelie chain inputs
with per-trick combo multipliers. Each trick owns a balance budget and
risk-reward profile. Authored arenas cover ramp-heavy stage, urban half-pipe,
canyon-jump stage, industrial complex with rails, and abandoned airfield.
Handling tuning enables enhanced mid-air control and per-vehicle ramp-launch
physics. Leaderboards are tracked per arena per vehicle.

## Burnout-Crash

Burnout-Crash uses score-based crash damage measurement. Players crash into
traffic to maximize damage through CrashBreaker chain reactions and
multi-vehicle pile-up bonuses. The mode includes 20+ authored crash junctions
across busy intersection, highway merge, city downtown, underpass, airport
runway, and mountain pass archetypes. Vehicle variants cover heavy-truck max
damage, sports-car precision, and bike fast-line routes. The post-impact
explosive CrashBreaker ability can trigger additional chain reactions.

## Trackmania Time Trial

Trackmania-style time trial focuses on ultra-short hard-platforming laps with
loops, jumps, wallrides, vertical walls, and impossible turns. Each track has a
ghost line with global leaderboard and friend ghost support. Medal tiers cover
Bronze, Silver, Gold, and Author, with a per-fighter unique Author run. The
Section 39 Track Editor supports full geometry editing and shares to the Section
99.5 gallery. Community track-of-the-day rotation is enabled.

## Shared Systems

Sports vehicle modes have per-mode ranked ladders for Soccer, Stunt, Crash, and
Trackmania separate from main racing rank. Each mode has a cosmetics shop layer
and Section 93 signature events.

The pre-match warmup garage cross-references Section 46.9 and provides a 10-30
second auto-exit practice space. Variants include a vehicle short loop, fighting
lobby attack practice, and a 10 second brawl arena.

Post-match analysis includes damage breakdown by move, category, counter-hit,
drive-impact, and finisher; combo breakdown; meter usage; corner-pressure
win-rate; and mistake-frame timeline. The move-of-the-match auto-highlight is
saved with cinematic camera, can be shared or submitted to the replay gallery,
and the screen includes rewards breakdown plus a per-match invite deep-link.

Match-day prep gives ranked and tournament players a checklist to load preferred
fighter, equip preferred cosmetics, verify network, verify controller
calibration, and enter training mode for suggested minutes. The per-account
match-day routine is saved and loadable.
