This directory holds the V5 (a UE5 open-world narrative universe of six "ruleset
cells") feature map, decomposed from the single
../V5_features.md hub into focused, in-depth,
code-grounded pages. The hub remains the canonical entry point and preserves
every section heading; each page below expands one part of the product with
richer, code-grounded detail and an honest implemented / spec-only status. The
companion architecture reference lives in
../architecture/.
Cross-reference convention. Page-to-page links are relative (
./<slug>.md); the architecture companion for a feature page is linked as../architecture/<slug>.md. Platform-foundation links point at the sharedplatform/space.
Feature landscape#
The landscape separates the six-cell product scope from shared foundations and from actual implementation maturity. Each cell owns distinct movement, combat, world, narrative, and content rules; Mind Palace and platform services compose them through versioned contracts.
Use this index to choose the player/cell/cross-cell promise, then pair it with the closest architecture page. Follow authored truth and rights through runtime, authority, persistence, presentation, services, and evidence. Finally check backlog, dependencies, product review, current corpus/assets/code/tests/builds, and release/operational evidence before assigning a completion state. A plugin shell, research note, fixture case, or shared base class does not prove a supported cell.
Every focused feature page appears exactly once below. The V5 documentation guide explains the six-cell truth model and role paths; the diagram atlas provides case, data, state, module, production, and release models. Cross-links preserve relationships without duplicating canonical ownership.
Orientation#
- Product Promise — what V5 commits to as a multi-cell open-world narrative universe.
- Subsystem Glossary — every V5 subsystem mapped to code.
- The Ruleset Cells: Overview — the ruleset-cell model and a tour of the six cells.
The Six Ruleset Cells#
- The Urban-Crime Cell — the open-world crime cell (the bureau/investigation spine, heists).
- The Period-Drama Cell — the historical open-world cell.
- The Frontier Cell — the western/survival cell.
- The Monster-Hunter Cell — the hunting/alchemy cell.
- The Sci-Fi Galactic-Squad Cell — the squad-RPG sci-fi cell.
- The Sci-Fi Hard-Vacuum Cell — the realistic-space (Newtonian) sci-fi cell.
Cross-Cell Systems#
- The Mind Palace — the detective deduction/evidence-board system.
- Shared Cross-Cell Systems — the morality, combat, and open-world systems every cell shares.
Modes, Online Services & Live Operations#
- Modes & Multiplayer — the game modes and multiplayer experience.
- Content, Creator Tools & Workshop — case authoring, creator tools, and the community workshop.
- Online Services & Infrastructure — the online services and backend infrastructure.
- Live Service & Community — the live-service programming and community features.
Platform, Compliance & Production#
- Platform, Performance & Tech — platform support, performance, and technical features.
- Accessibility, Localization & Compliance — accessibility, localization, and compliance.
- Production, Progression, World & Launch — production, progression, the open world, and launch readiness.