# V6 Documentation Guide

This guide is the curated front door to V6, **Egbe: The Agentic Companion
Universe**. V6 centers autonomous agents called Ori who live persistent lives in
Orun while the player acts as steward rather than puppeteer. The docs join that
emotional product promise to biography and memory, deterministic life
simulation, cognition and grounding, embodiment, communication, story,
cross-game incarnation, welfare, cost, safety, and operations.

V6 differs from V2–V5: its feature document is an originating design source, and
the backlog is derived from it. After derivation, the backlog and current
implementation/evidence—not the ambition of the originating document—govern
completion status.

## Documentation map

```mermaid
mindmap
  root((V6 documentation))
    Agent experience
      Orun persistent world
      Ori identity biography and memory
      Stewardship communication and fate
      Commons creation and live service
    Agent runtime
      Moirai deterministic life simulation
      Cognition grounding and action
      VAC voice and text
      Clio story and Foundry legacy
    Embodiment and continuity
      UE client and world server
      Pixel streaming and web fallback
      Aye cross-game incarnation
      Ori portability and schema evolution
    Governance and delivery
      Welfare safety and provenance
      Evals cost and budgets
      Performance security and testing
      Backlog release and evidence
```

## Start with the question

| Question                                                      | Canonical starting point                                                                                                                                                                                                                            | What it covers                                                                                       |
| ------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------- |
| What does V6 promise the player and the Ori?                  | [Feature hub](../V6_features.md), [feature index](../features/README.md), and [overview/design posture](../features/overview-and-design-posture.md)                                                                                                 | Stewardship, autonomy, persistent lives, world, communication, legacy, creation, and launch posture. |
| How does an Ori remain the same individual?                   | [Ori feature](../features/ori-portable-identity.md), [biography service](../architecture/ori-biography-service.md), and [schema/DR docs](./ori-schema-evolution.md)                                                                                 | Identity, biography, memory, consent, versioning, compaction, recovery, and portability.             |
| How does an agent think and act?                              | [Agent minds](../features/agent-minds-and-autonomy.md), [Moirai kernel](../architecture/moirai-kernel-and-cost-tiering.md), and [cognition stack](../architecture/cognition-stack-and-agent-behavior.md)                                            | Deterministic simulation, model tiering, perception, planning, grounding, commitment, and replay.    |
| How does the player communicate without taking control?       | [Stewardship](../features/stewardship-the-player-role.md), [VAC feature](../features/vac-communication.md), and [VAC architecture](../architecture/vac-communication-pipeline.md)                                                                   | Intent, confirmation, refusal, voice/text, autonomy, disclosure, and recovery.                       |
| How are endings, stories, and cross-game continuity governed? | [Fate/legacy feature](../features/guiding-fate-legacy-and-story.md), [Clio](../architecture/clio-story-engine.md), [Foundry](../architecture/foundry-endings-and-legacy.md), and [Aye bridge](../architecture/aye-bridge-cross-game-incarnation.md) | Narrative derivation, terminal transitions, legacy, consented incarnation, and provenance.           |
| What is actually complete?                                    | [V6 backlog](../V6_TODOS.md), [product review](../V6_PRODUCT_REVIEW_2026-07-06.md), current code/tests, flagship evidence, and release records                                                                                                      | Evidence-backed status by agent/runtime/world/client/governance surface.                             |
| Which systems are composed?                                   | [Dependency registry](../V6_DEPENDENCIES.md) and [determinism/data/integration](../architecture/determinism-data-and-integration.md)                                                                                                                | V1/V3/shared substrate reuse, ownership, data flow, and fallback boundaries.                         |
| Where are the visuals?                                        | [V6 diagram atlas](./diagram-atlas.md) and the global diagram gallery                                                                                                                                                                               | Curated cognition, biography, world, lifecycle, ownership, and release models.                       |

## Truth and welfare model

```mermaid
stateDiagram-v2
  [*] --> Designed
  Designed --> Simulated: deterministic state transition exists
  Simulated --> CognitivelyIntegrated: perception memory planning and action compose
  CognitivelyIntegrated --> Embodied: supported client or fallback presents the Ori
  Embodied --> WelfareVerified: autonomy safety continuity and quality evidence passes
  WelfareVerified --> ReleaseReady: cost scale operations recovery and rollout pass
  Simulated --> FixtureOnly: scripted or seeded behavior stands in for autonomy
  CognitivelyIntegrated --> TierLimited: behavior depends on named fidelity or model tier
  WelfareVerified --> Regressed: drift harm continuity or quality evidence fails
  Regressed --> Simulated: repair returns below release readiness
```

Anthropomorphic presentation raises the documentation bar. Do not infer a
persistent life from a chat transcript, autonomy from generated prose, memory
from a context window, consent from a default, welfare from a tone rubric, or
cross-game identity from a shared avatar identifier. Claims require durable
state, governed transitions, disclosure, user controls, replayable evidence, and
explicit model/client tiers.

## Recommended reading journey

```mermaid
journey
  title From V6 companion promise to supported life cycle
  section Orient
    Choose world identity cognition or stewardship path: 5: Product, Design
    Pair experience with architecture and welfare boundary: 5: Architecture, Governance
  section Trace
    Follow perception memory simulation decision and action: 5: Engineering
    Inspect embodiment continuity consent and provenance: 5: Engineering, Governance
  section Verify
    Reproduce autonomy continuity refusal and recovery: 5: QA
    Validate welfare drift cost scale and accessibility: 5: QA, SRE
  section Release
    Prove recovery rollout and rollback evidence: 5: Release
    Update docs diagrams evals and runbooks: 5: Owners
```

### Product, narrative, and welfare design

Start with the [feature index](../features/README.md). Read the experience page
alongside governance/safety, cost/evals, and the owning architecture. Specify
what the player can influence, what the Ori can refuse, how uncertainty and
generation are disclosed, and how endings or migration preserve dignity,
history, consent, and reversibility where promised.

### Engineering and agent systems

Start with the [architecture index](../architecture/README.md). Trace durable
Ori identity through Moirai ticks, cognition, grounding, tools/actions, world
authority, VAC, Clio/Foundry, embodiment, Aye incarnation, stores/events, and
tests. Preserve deterministic state transitions around probabilistic model calls
and record the model/prompt/tool/provenance envelope needed for replay.

### QA, accessibility, safety, and operations

Exercise offline progression, clock drift, duplicate ticks, memory
edit/delete/export, refused guidance, model/provider loss, tier fallback,
voice/text alternatives, abusive stewardship, ending/legacy, migration,
compaction/restore, cost exhaustion, and incident rollback. Evaluation sets are
release gates only when current, representative, independently interpreted, and
tied to supported runtime paths.

## Page-set organization

- [Feature index](../features/README.md) — 16 focused topics covering world/Ori,
  cognition, stewardship/communication/fate, creation/live service, trust,
  accessibility, cost, and rollout.
- [Architecture index](../architecture/README.md) — 16 focused topics covering
  biography, Moirai/cognition, world/edge/client, VAC/story/lifecycle/Aye,
  integration, welfare, and launch.
- [V6 diagram atlas](./diagram-atlas.md) — cognition, identity, lifecycle,
  composition, ownership, stewardship, and release models.
- `docs/`, `evals/`, `flagship-evidence/`, `testing/`, `performance/`,
  `security/`, and `release/` — focused evidence and operational details.

## Documentation quality contract

Every canonical feature and architecture topic stays substantial, indexed
exactly once, visually explicit, and honest about deterministic state,
probabilistic generation, fixture behavior, tier limits, consent, welfare, and
release evidence. Behavior changes update contracts, schemas/migrations,
evals/tests, backlog/evidence, runbooks, and diagrams together. Generated Docs
Center integrity, freshness, search, gallery, and desktop/mobile checks pass.
