# V7 Gap Analysis — SOTA Online-RP & Modding vs. Oshun V1–V6

Date: 2026-05-29 Purpose: map the state-of-the-art (2026) in online
roleplay/multiplayer and in modding tools/communities against what Oshun's V1–V6
specs and the Maya engine domain already cover, and record which SOTA
capabilities V7 must own. This is the research-and-disposition companion to
`V7/V7_features.md` (the spec) and `V7/V7_TODOS.md` (the backlog).

Each capability is dispositioned as one of:

- **Covered** — already specified at adequate depth in V1–V6; V7 reuses it.
- **Partial** — touched somewhere, but at the wrong layer, data-only, or
  unimplemented (engine spec with no code); V7 productizes/extends it.
- **V7 net-new** — not present anywhere; V7 introduces it.

Repo citations are `path:line` or `path § "anchor"`. Bare `§N` references in
Parts A–D were re-keyed 2026-06-12 to the current `V7_TODOS.md` numbering (they
previously used the pre-renumbering scheme; Part E already used the current
one). External citations carry a URL and a credibility note. "Confirmed" =
official Rockstar/Take-Two source; "Rumored" = leak/journalism without official
confirmation.

V7 subsystem names below are the feminine deities defined in `V7/V7_features.md`
— Mawu (platform), Moremi (realm server), Danu (meshing), Nephthys
(persistence), Pheme (voice), Nàná (roleplay), Hera (social graph), Ixchel
(modding/creation), Abundantia (distribution + economy), Eunomia (governance),
Sekhmet (trust & safety) — each checked against the existing
`libs/`/`apps/`/`DOMAINS/` registries for collisions.

---

## Executive summary

The engine-level **primitives** for online RP and modding are largely present
across V1–V6 and the Maya domain — but almost entirely as **specs/plans**, and
two whole product layers are missing:

1. **The server-authoritative, executable, community-run roleplay layer** (the
   FiveM/ESX model). V5's workshop is explicitly **data-only — it "cannot ship
   executable code"** (`V5/V5_features.md:2315`). There is no version that ships
   user-hosted authoritative realms with custom executable logic, persistent
   characters, jobs/economy/property, civic institutions, whitelisting, or
   proximity radio voice.
2. **The modding ecosystem as a shipped product** — distribution, collections,
   safety scanning, and a creator economy. The **Maya `forge-*` family**
   (`forge-resolver`, `forge-conflict`, `forge-sandbox`, `forge-compositor`,
   plus the planned Agora/Variants/Loom/Crucible capabilities) is fully designed
   but has **"No modding or governance code … on disk"**
   (`DOMAINS/maya/features.md:885`), is engine-level rather than wired to a
   product, and lacks the cross-platform distribution + creator-economy +
   executable-UGC safety layers.

**Correction to an earlier audit:** V5 _does_ spec anti-cheat (EAC + server-side
ML signals + 3-strike flow, `V5/V5_features.md:2438`), positional/in-game voice
(`V5/V5_features.md:2373`), crossplay (`:2464`), a server browser with a mod-set
filter (`:2407`), and a **paid-mod marketplace at a 70% creator share** with
KYC/tax/payout gates (`:2306`). Those are Covered/Partial, not absent. V7's gap
is the _executable + massively-multiplayer + community-run_ layer above them.

The disposition is therefore **not** "scatter features into v1–v6," and **not**
"everything is net-new." It is: \*_a dedicated V7 that productizes the
unimplemented Maya `forge-_` family (under Ixchel) + extends V5's online
backbone

- extends V6's Ori identity into a shipped community-run RP & UGC platform
  (Mawu)\*\* — consolidating the roadmap's existing-but-unstarted phases (76
  Forge-modding, 77 Multiplayer-SOTA, 79 Immersive-open-world, 99
  Creator-economy per `OSHUN_VS_ROBLOX_GAP_ANALYSIS.md`) plus the genuine
  net-new gaps below.

---

## Part A — Online roleplay & multiplayer

| #   | SOTA capability                                               | Exemplar + citation                                                                                                                                                                                                                                                        | Repo coverage                                                                                                  | Disposition                              |
| --- | ------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------- | ---------------------------------------- |
| A1  | Server-authoritative, user-hosted, custom-scripted RP servers | FiveM/RedM (Cfx.re), Rockstar-acquired Aug 2023 — [GTANet](https://gtanet.com/team-behind-fivem-joins-rockstar-games/) (high)                                                                                                                                              | none; V5 workshop is data-only (`V5/V5_features.md:2315`)                                                      | **V7 net-new** (Moremi, §6)              |
| A2  | RP framework lineage (jobs/economy/inventory/institutions)    | ESX/QBCore/Qbox/ox — [Framework Wars 2025](https://valdarixgames.medium.com/esx-vs-qbcore-vs-qbox-the-framework-wars-in-2025-f71d6d2b1da4) (med)                                                                                                                           | none                                                                                                           | **V7 net-new** (Nàná, §11)                |
| A3  | Persistent character identity across sessions                 | FiveM DB chars; VRChat/Fortnite persistence — [VRChat](https://creators.vrchat.com/worlds/udon/persistence/), [Fortnite Verse](https://www.fortnite.com/news/verse-persistence-bring-save-progress-functionality-to-your-uefn-experiences) (high)                          | V6 Ori is portable identity (`V6/V6_features.md § "The Ori"`); no RP character                                 | **Partial → V7** (Nàná extends Ori, §11)  |
| A4  | Proximity / positional voice + radio channels                 | pma-voice (FiveM Mumble/WebRTC) — [pma-voice](https://github.com/AvarianKnight/pma-voice) (med)                                                                                                                                                                            | V3/V6 centralized SFU; V5 "positional in-game chat" party/team (`V5/V5_features.md:2373`) but no RP radio nets | **Partial → V7** (Pheme, §12)            |
| A5  | High-pop entity sync + culling (1000s of players)             | FiveM OneSync Infinity (IDs→65,535, ~2,048 players) — [Cfx.re docs](https://docs.fivem.net/docs/scripting-reference/onesync/) (high)                                                                                                                                       | V5 hub is 64-player (`V5/V5_features.md:2381`); Maya "world instancing" planned                                | **V7 net-new** (Danu, §8)                |
| A6  | Server meshing (seamless world beyond one node)               | Star Citizen — static meshing 500/shard live Dec 2024 — [MassivelyOP](https://massivelyop.com/2024/12/20/star-citizen-alpha-4-0-releases-as-a-preview-version-that-runs-parallel-to-the-ongoing-alpha-3-24-3/), [SC Wiki](https://starcitizen.tools/Server_meshing) (high) | none (single-shard/instancing only)                                                                            | **V7 net-new** (Danu, §8)                |
| A7  | Decoupled replication/persistence layer                       | Star Citizen Replication Layer — [SC Wiki](https://starcitizen.tools/Replication_layer) (high)                                                                                                                                                                             | V6 event-sourced Ori; no realm-state replica                                                                   | **Partial → V7** (Nephthys, §7)          |
| A8  | Co-op heists with scalable rewards                            | GTA Online Cayo Perico / Casino — [GameTruth 2026](https://www.gametruth.com/guides/gta-online-money-guide-2026-best-businesses-heists-and-passive-income/) (med)                                                                                                          | V5 heists spec'd (`V5/V5_features.md § "Content & Creator Tools"`)                                             | **Covered** (V5)                         |
| A9  | Role-based progression / passive-income businesses            | GTA Online CEO/MC; RDO Specialist Roles — [Gamepressure](https://www.gamepressure.com/red-dead-online/roles/z4fefc) (med)                                                                                                                                                  | V5 economy/factions implied                                                                                    | **Partial → V7** (Nàná jobs/economy, §11) |
| A10 | Persistent player social graph (crews/guilds/posses)          | GTA Crews / RDO Posses (high)                                                                                                                                                                                                                                              | V5 has in-fiction factions + heist crews, not a player-org graph                                               | **V7 net-new** (Hera, §13)               |
| A11 | Server-authoritative anti-cheat foundation                    | industry default; cure for GTA P2P — [anti-cheat history](https://blog.gistre.epita.fr/posts/lucas.demenais-2025-06-24-history_of_anticheat/) (med)                                                                                                                        | V5 anti-cheat EAC+ML+3-strike (`V5/V5_features.md:2438`)                                                       | **Covered → extend** (§22)               |
| A12 | Kernel-level anti-cheat                                       | Riot Vanguard/EAC; BF6 — [Wikipedia](https://en.wikipedia.org/wiki/Kernel-level_anti-cheat) (high)                                                                                                                                                                         | V5 EAC kernel driver (`V5/V5_features.md:2445`)                                                                | **Covered** (V5)                         |
| A13 | Crossplay + cross-progression                                 | ArmA Reforger 3-way; V5 9-platform — [Host Havoc](https://hosthavoc.com/game-servers/arma-reforger) (med)                                                                                                                                                                  | V5 crossplay (`V5/V5_features.md:2464`); V6 incarnation                                                        | **Covered → extend** (§31)               |
| A14 | Live shared synchronous events                                | Fortnite live events — [GameBoost](https://gameboost.com/blog/fortnite-account-levels) (med; specific concerts unverified)                                                                                                                                                 | V3 concerts (partial)                                                                                          | **Partial → V7** (§26)                   |
| A15 | Cross-session persistence (economy/identity)                  | VRChat/Fortnite persistence (high)                                                                                                                                                                                                                                         | V6 Ori persistence                                                                                             | **Partial → V7** (Nephthys + Nàná)       |

## Part B — Modding tools & communities

| #   | SOTA capability                                      | Exemplar + citation                                                                                                                                                                                                                                                                                                               | Repo coverage                                                                                                          | Disposition                                                            |
| --- | ---------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------- |
| B1  | Sandboxed safe scripting at scale                    | Luau (Roblox) / Verse (Epic) — [UEFN/Verse](https://en.wikipedia.org/wiki/Unreal_Editor_for_Fortnite), [Verse Calculus](https://simon.peytonjones.org/assets/pdfs/verse-conf.pdf) (high)                                                                                                                                          | Maya `forge-sandbox` 6-tier WASM **unimplemented** (`DOMAINS/maya/features.md:916`); V5 workshop data-only (`:2315`)   | **Partial → V7** (Ixchel Sandbox, §9)                                  |
| B2  | Composable layers vs. load order                     | Maya semantic conflict resolution (design) — `DOMAINS/maya/features.md:909`                                                                                                                                                                                                                                                       | designed, **no code on disk** (`:885`)                                                                                 | **Partial → V7** (Ixchel, §10)                                          |
| B3  | SAT dependency resolution + lock file                | Maya `forge-resolver` (PubGrub-variant, design) — `DOMAINS/maya/features.md:903`                                                                                                                                                                                                                                                  | designed, unimplemented                                                                                                | **Partial → V7** (Ixchel, §10)                                          |
| B4  | Cross-platform / console-authorized distribution     | mod.io (Xbox/PS/Switch authorized; in-game browser) — [mod.io console docs](https://docs.mod.io/platforms/console) (vendor-reported)                                                                                                                                                                                              | V5 workshop is single-game, 9-platform, data-only (`:2274`)                                                            | **Partial → V7** (Abundantia, §17)                                     |
| B5  | In-game mod browser + one-click cross-device install | mod.io (high/vendor)                                                                                                                                                                                                                                                                                                              | V5 in-game + companion browser (data-only) (`:2279`)                                                                   | **Partial → V7** (Abundantia, §17)                                     |
| B6  | Collections / reproducible modlists                  | Nexus Collections + Vortex; Wabbajack — [Modding.wiki](https://modding.wiki/en/nexusmods/collections/about) (med)                                                                                                                                                                                                                 | none                                                                                                                   | **V7 net-new** (Ixchel + Abundantia, §17)                              |
| B7  | Malware scanning + incident response                 | Thunderstore ClamAV; fractureiser (Jun 6 2023) — [BleepingComputer](https://www.bleepingcomputer.com/news/security/new-fractureiser-malware-used-curseforge-minecraft-mods-to-infect-windows-linux/), [CurseForge IR](https://blog.curseforge.com/safeguarding-our-community-curseforge-fighting-malware-incident-report/) (high) | none (V5 workshop is data-only, so no executable-malware surface)                                                      | **V7 net-new** (Sekhmet, §20)                                          |
| B8  | Content moderation / approve-before-publish          | mod.io moderation dashboard (vendor)                                                                                                                                                                                                                                                                                              | V5 3-layer ML+report+human, DSA appeal (`V5/V5_features.md:2288`); Kuanyin domain                                      | **Covered → extend** (§23)                                             |
| B9  | Profile isolation / non-destructive modding          | Mod Organizer 2 VFS — [Modding Skyrim](https://moddingskyrim.com/tools/) (med)                                                                                                                                                                                                                                                    | none                                                                                                                   | **V7 net-new** — subsumed by composable layers (Ixchel, §10)            |
| B10 | Load-order optimization / conflict patching          | LOOT, xEdit, Nemesis/FNIS — [Modding Skyrim](https://moddingskyrim.com/tools/) (med)                                                                                                                                                                                                                                              | none                                                                                                                   | **V7 net-new** — obviated by semantic conflict resolution (Ixchel, §10) |
| B11 | In-game / in-engine creation                         | Roblox Studio; Dreams; Fortnite Creative — [Dreams](<https://en.wikipedia.org/wiki/Dreams_(video_game)>) (high)                                                                                                                                                                                                                   | Maya in-world builder/visual scripting **planned** (`DOMAINS/maya/features.md:832`); V5 creator suite (data) (`:2229`) | **Partial → V7** (Mawu Studio, §14)                                    |
| B12 | Hot-reload / live iteration                          | s&box (Apr 2026); UEFN Verse — [S&box](https://en.wikipedia.org/wiki/S%26box) (med)                                                                                                                                                                                                                                               | Maya hot-reload planned (`:899`)                                                                                       | **Partial → V7** (Ixchel, §9)                                          |
| B13 | Engagement-based creator payouts                     | Fortnite/UEFN 40% engagement pool, ~$900M cum. — [Epic dev docs](https://dev.epicgames.com/documentation/fortnite/engagement-payout-in-fortnite-creative) (high)                                                                                                                                                                  | none (V5 has direct-sale paid mods only)                                                                               | **V7 net-new** (Abundantia, §17)                                       |
| B14 | Cash-out developer exchange                          | Roblox DevEx >$1.5B/yr; rate $0.0038/Robux — [Roblox Newsroom](https://about.roblox.com/newsroom/2026/04/roblox-fuels-high-fidelity-games-over-18-players-increases-qualifying-devex-rate-42) (high)                                                                                                                              | Aje commerce substrate exists; no DevEx flow                                                                           | **Partial → V7** (Abundantia, §17)                                     |
| B15 | Direct sale / paid-mod marketplace                   | Bethesda Creations; Steam — [Techdirt](https://www.techdirt.com/2024/06/20/bethesda-reignites-the-paid-mods-controversey-with-starfield-creation-kit/) (high)                                                                                                                                                                     | V5 paid-mod marketplace, 70% share, KYC/tax (`V5/V5_features.md:2306`)                                                 | **Covered → extend** (Abundantia, §17)                                 |
| B16 | Dependency-revenue chains                            | Maya mod-economy (design) — `DOMAINS/maya/features.md:956`                                                                                                                                                                                                                                                                        | designed, unimplemented                                                                                                | **Partial → V7** (Abundantia, §17)                                     |
| B17 | Git-like game forking                                | Maya `Variants` (design) — `DOMAINS/maya/features.md:943`                                                                                                                                                                                                                                                                         | designed, unimplemented                                                                                                | **Partial → V7** (Ixchel, §15)                                         |
| B18 | World genomes / expression layers                    | Maya `Loom` (design) — `DOMAINS/maya/features.md:968`                                                                                                                                                                                                                                                                             | designed, unimplemented                                                                                                | **Partial → V7** (Ixchel, §15)                                         |
| B19 | AI balance verification of mod combos                | Maya `Crucible` (design) — `DOMAINS/maya/features.md:962`                                                                                                                                                                                                                                                                         | designed, unimplemented                                                                                                | **Partial → V7** (Ixchel, §15)                                         |
| B20 | Multi-tier community governance                      | Maya `Agora` (design); Roblox/Epic creator programs — `DOMAINS/maya/features.md:927`                                                                                                                                                                                                                                              | designed, unimplemented                                                                                                | **Partial → V7** (Eunomia, §19)                                        |
| B21 | Frictionless subscribe/auto-sync distribution        | Steam Workshop — [GamingOnLinux](https://www.gamingonlinux.com/2025/07/garrys-mod-now-has-lots-of-counter-strike-source-and-half-life-2-content-included/) (med)                                                                                                                                                                  | V5 workshop subscription/auto-update (`:2284`)                                                                         | **Covered → extend** (Abundantia, §17)                                 |
| B22 | AI-assisted creation (text-to-3D/world/NPC)          | Maya plan + Isis integration — `DOMAINS/maya/features.md:852`                                                                                                                                                                                                                                                                     | designed, unimplemented                                                                                                | **Partial → V7** (Mawu Studio, §14)                                    |

---

## Part C — GTA 6: confirmed vs. rumored, and the V7 signal

**Confirmed (official):** Nov 19 2026 launch (PS5 / Xbox Series X|S); dual
protagonists Jason Duval & Lucia Caminos; State of Leonida / Vice City; Take-Two
expects record net bookings in the GTA VI launch window. Sources:
[Techweez](https://techweez.com/2025/05/07/gta-6-trailer-2-rockstar-confirms-release-date-and-dual-protagonists/),
[PCGamesN](https://www.pcgamesn.com/grand-theft-auto-vi/gta-6-release-date-setting-map-characters-gameplay-trailers),
[Take-Two 8-K (SEC)](https://www.sec.gov/Archives/edgar/data/0000946581/000162828025050182/ttwo2q26earningsrelease.htm).
**Rockstar has published nothing** on GTA 6's online design, anti-cheat,
crossplay, UGC, or economy — all online specifics are inference.

**The strategically critical rumor — "Project ROME" (Rockstar Online Modding
Engine):** a datamined (Mar 2025), **unconfirmed** first-party RP/modding
platform tied to GTA VI, consistent with Rockstar's Aug 2023 acquisition of the
FiveM/Cfx.re team to "expand UGC." Sources:
[VideoCardz](https://videocardz.com/newz/rockstar-games-project-rome-rockstar-online-modding-engine-for-gta6-rumored-to-be-revealed-soon),
[GamesRadar — FiveM devs expanding UGC at Rockstar](https://www.gamesradar.com/with-gta-6-on-the-way-the-fivem-devs-are-expanding-the-possibilities-of-user-generated-content-at-rockstar/)
(low–med credibility). **Implication for V7:** the AAA leader is rumored to be
betting its next flagship on exactly the server-authoritative-RP + first-party-
modding layer V7 specifies. This validates the _direction_ — treat it as a
directional signal, not a fact, and do not cite it as confirmed in product copy.

**Other rumors (ambition benchmarks only, low–med credibility):** 700+ enterable
interiors, RDR2-class+ NPC AI with daily routines/memory, smarter wanted system;
extreme weather reportedly _cut_. Sources:
[Dexerto](https://www.dexerto.com/gta/gta-6-leak-reveals-new-npc-interactions-akin-to-red-dead-redemption-2-3343997/),
[ScreenRant](https://screenrant.com/gta-6-gameplay-leak-npcs/) — at least one
"gameplay leak" was an
[AI hoax](https://www.notebookcheck.net/GTA-6-Alleged-gameplay-leaks-turn-out-to-be-an-AI-hoax.1173045.0.html).
These inform V7's NPC/world-depth ambition (which leans on Maya's AI-NPC plan
and V4/V6 agent work), not its commitments.

---

## Part D — Disposition rollup

- **Covered (reuse as-is):** A8 heists, A12 kernel anti-cheat, A11/A13
  anti-cheat foundation & crossplay (extend), B8 moderation, B15 paid-mod
  marketplace, B21 subscribe/auto-sync (all V5).
- **Partial → V7 productizes/extends:** the entire **Maya `forge-*` family**
  under Ixchel (B1–B3, B12, B16–B20, B22 — designed, no code), plus
  A3/A4/A7/A9/A14/A15, B4/B5/B11/B14 (wrong layer or data-only).
- **V7 net-new:** A1 server-authoritative RP servers (Moremi), A2 RP framework
  (Nàná), A5 high-pop sync + A6 server meshing (Danu), A10 player social graph
  (Hera), B6 Collections, B7 executable-UGC malware scanning + incident response
  (Sekhmet), B9/B10 (obviated by composable layers), B13 engagement payouts
  (Abundantia).

**Conclusion:** these are _not_ already adequately covered in V1–V6, and they do
_not_ belong sprinkled across the authored-game versions. They form one coherent
product — **V7: Mawu, the Open World & Creator Republic** — that productizes the
unimplemented Maya `forge-*` family (under Ixchel), extends V5's online backbone
and V6's Ori identity, and fills the genuine net-new gaps. See
`V7/V7_features.md` for the spec and `V7/V7_TODOS.md` for the backlog.

---

## Part E — Deep-dive SOTA addendum (2026-05-30)

A second research pass closed the hard design problems the first pass
under-specified. These are now specified in `V7/V7_ARCHITECTURE.md` (technical)
and `V7/V7_DEPENDENCIES.md` (build order + external deps); product-level
coverage was added to `V7/V7_features.md` (Trust Boundary, Hosting & Who Pays,
Child Safety & Age Assurance, Economy Firewall & Anti-Fraud, Streaming & Creator
Loop).

| #   | SOTA problem                    | Chosen mechanism (exemplar + citation)                                                                                                                                                                                                                                                                                                                                                                                                    | Where specced                                                |
| --- | ------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------ |
| E1  | Malicious-server-operator trust | Hybrid: platform-owns identity/economy/safety/client-integrity, realm-owns sandboxed logic only. FiveM client-sandbox + UEFN-Verse no-FS/socket model; never-delegate list — [FiveM Sandbox docs](https://docs.fivem.net/docs/developers/sandbox/), [Epic UEFN security](https://dev.epicgames.com/documentation/fortnite/project-and-asset-security-in-unreal-editor-for-fortnite)                                                       | arch§"The Trust Boundary"; features§"The Trust Boundary"; §3 |
| E2  | Client integrity / anti-tamper  | Platform-owned attested client (Roblox Hyperion/Byfron precedent) — [Roblox Hyperion](https://devforum.roblox.com/t/welcoming-byfron-to-roblox/2018233)                                                                                                                                                                                                                                                                                   | arch§"Anti-Cheat and Client Integrity"; §22                  |
| E3  | Server-fleet orchestration      | Self-hosted **Agones** (avoid Unity-Multiplay/Hathora shutdown lock-in); Packed+buffer autoscaler; Spot-for-stateless / owned-for-persistent (GameLift FleetIQ pattern) — [Agones](https://agones.dev/site/docs/overview/), [AWS FleetIQ](https://aws.amazon.com/blogs/gametech/reduce-cost-by-up-to-90-with-amazon-gamelift-fleetiq-and-spot-instances/)                                                                                 | arch§"Hosting"; features§"Hosting"; §16                      |
| E4  | CSAM detection                  | PhotoDNA/PDQ vs NCMEC + CSAI Match (video) + Thorn Safer (novel); render-3D-to-2D-then-hash — [Tech Coalition](https://technologycoalition.org/resources/update-on-voluntary-detection-of-csam/), [Thorn Safer](https://safer.io/)                                                                                                                                                                                                        | arch§"Sekhmet"; features§"Child Safety"; §21                 |
| E5  | Grooming / voice / longitudinal | Project Artemis grooming classifier (free via Thorn) + direct-audio voice screening + Sentinel-class longitudinal + Lantern cross-platform — [Microsoft Artemis](https://blogs.microsoft.com/on-the-issues/2020/01/09/artemis-online-grooming-detection/), [Lantern](https://technologycoalition.org/news/announcing-lantern/)                                                                                                            | arch§"Sekhmet"; §21                                          |
| E6  | Age assurance                   | Facial-age-estimation (PII-minimizing), age-banding, default cross-age restriction (UK OSA / EU DSA / US-state wave) — [Roblox IR age checks](https://ir.roblox.com/news/news-details/2025/Roblox-Expands-Facial-Age-Checks-for-Communication-Setting-New-Safety-Standard/default.aspx)                                                                                                                                                   | arch§"Sekhmet"; §21                                          |
| E7  | NCII                            | StopNCII hash ingestion + ≤48h takedown (TAKE IT DOWN Act) — [StopNCII](https://stopncii.org/), [TAKE IT DOWN Act](https://en.wikipedia.org/wiki/TAKE_IT_DOWN_Act)                                                                                                                                                                                                                                                                        | arch§"Sekhmet"; §21                                          |
| E8  | Payout fraud                    | Verified-spend eligibility + retention weighting + graph self-dealing/RMT detection (Roblox/UEFN) — [Epic engagement payout](https://dev.epicgames.com/documentation/en-us/fortnite/engagement-payout-in-fortnite-creative), [Roblox 8-K](https://www.sec.gov/Archives/edgar/data/0001315098/000131509825000326/ex991-q32025shareholderl.htm)                                                                                             | arch§"Economy Firewall"; features§"Economy Firewall"; §18    |
| E9  | RP economy inflation/RMT        | Built-in sinks + dynamic auto-balancer (Alter Aeon model) + currency firewall (non-cashable) — [Gold sink](https://en.wikipedia.org/wiki/Gold_sink), [virtual-economy interventions (arXiv)](https://arxiv.org/pdf/2210.07970)                                                                                                                                                                                                            | arch§"Economy Firewall"; §11, §18                            |
| E10 | Authoritative netcode           | Tick tiers (60 Hz combat / 10–30 Hz world); Gambetta prediction+reconcile; Valve interp (~3× send interval); Quake3 ack-relative delta (32-ring, 1400 B, Huffman); lag-comp `RTT/2+interp` — [Gambetta](https://www.gabrielgambetta.com/client-side-prediction-server-reconciliation.html), [Gaffer snapshot interp](https://gafferongames.com/post/snapshot_interpolation/), [Quake3 net](https://fabiensanglard.net/quake3/network.php) | arch§"Netcode"; §4–§5                                        |
| E11 | Server meshing                  | Replication-layer decoupling + single-writer-per-entity + atomic 2-phase handoff + co-location (SpatialOS failure lesson) + TiDi overload valve (EVE) — [SC Replication Layer](https://starcitizen.tools/Replication_layer), [EVE/TiDi](https://wiki.eveuniversity.org/Time_dilation)                                                                                                                                                     | arch§"Danu"; arch§"Nephthys"; §7–§8                          |
| E12 | WASM sandbox                    | Wasmtime + Component-Model/WIT capabilities + fuel(deterministic)/epoch + NaN-canonicalization determinism + AOT-at-upload; Luau hardening lessons — [Wasmtime determinism](https://docs.wasmtime.dev/examples-deterministic-wasm-execution.html), [Luau sandbox](https://luau.org/sandbox/)                                                                                                                                              | arch§"The WASM Sandbox"; arch§"Determinism"; §4, §9          |
| E13 | Dependency + content store      | PubGrub (`pubgrub-rs`) + lockfile + Nix-model content-addressing (hash of content+closure) — [PubGrub](https://nex3.medium.com/pubgrub-2fb6470504f), [Nix](https://nixos.org/guides/how-nix-works/)                                                                                                                                                                                                                                       | arch§"Dependency Resolution"; §10                            |
| E14 | Determinism (cross-cutting)     | One deterministic sim core underpins rollback netcode + mesh replay-recovery + replayable plugins; golden-replay CI guard                                                                                                                                                                                                                                                                                                                 | arch§"Determinism"; §4, §30                                  |

**Net effect on the disposition:** none of E1–E14 were adequately covered in
V1–V6; all are now V7-owned and specced across the four V7 docs. E1 (the trust
boundary) and E4–E7 (child safety) are the two areas where a miss is
existential/legal, not a feature gap — both are now platform-central, day-one,
never-realm-delegated.

**Caveats carried from the deep-dive:** native 3D-mesh CSAM hashing is an open
problem (render-to-2D is the verifiable path); the gambling/lootbox firewall
conclusion needs jurisdiction-specific legal counsel; managed-orchestration
vendors are volatile (self-host Agones); exact platform fraud algorithms
(Roblox/Epic) are undisclosed beyond eligibility/retention gating; Overwatch's
220 ms rewind cutoff and CIG's exact 2PC handoff steps are inferred, not
published.

---

## Methodology & caveats

- Web research conducted 2026-05-29 across two parallel SOTA sweeps (online-RP/
  multiplayer + GTA 6; modding tools/communities), cross-corroborated against
  primary sources (Cfx.re docs, Star Citizen Wiki, Roblox/Epic dev docs, SEC
  filings) where load-bearing.
- Repo coverage verified by reading `V5/V5_features.md` (§ "Online Services &
  Multiplayer Infrastructure", "Content & Creator Tools"), `V6/V6_features.md`
  (§ "The Ori", "Subsystem Glossary"), and `DOMAINS/maya/features.md` (§ "User-
  Generated Content and Creator Tools", "Modding and Governance Framework").
- **Naming:** V7 subsystem names (Mawu, Moremi, Danu, Nephthys, Pheme, Nàná,
  Hera, Ixchel, Abundantia, Eunomia, Sekhmet) were each checked against the
  existing `libs/`, `apps/`, and `DOMAINS/` registries; the earlier-draft names
  Ìlú/Ọjà/Mnemosyne/Oya collided with existing domains (`libs/mnemosyne`,
  `libs/oya`) or the monorepo's feminine-deity convention and were replaced.
- **Vendor-reported / unverified flags:** mod.io scale stats and UEFN
  cumulative- payout figures are vendor/secondary-reported; the Fortnite 40%
  engagement split and Roblox DevEx rate are independently confirmed. GTA 6
  online/economy/anti- cheat/crossplay and "Project ROME" are **rumor or
  absent**, never confirmed.
- Phase numbers (76 Forge, 77 Multiplayer, 79 Open-world, 99 Creator-economy)
  reference `OSHUN_VS_ROBLOX_GAP_ANALYSIS.md`'s roadmap; V7 consolidates them.
