# V7 Off-Platform Monetization Policy — Closing the Tebex Gray Economy

Status: V7 policy + enforcement design. Source: fills the planning gap
identified in `V1_V7_PLAN_SET_AUDIT_2026-06-12.md` §6.2 (no policy for
off-platform realm monetization). Grounded in `V7/V7_features.md`
(features§"The Economy Firewall and Anti-Fraud", features§"The Creator
Economy", features§"Commerce and Rights") and `V7/V7_ARCHITECTURE.md`
(arch§"The Economy Firewall and Anti-Fraud", arch§"The Trust Boundary —
Platform vs. Realm"). Owner: Abundantia economy lead (policy + rails), Kuanyin
moderation lead (enforcement), Themis (appeals). Date: 2026-06-12.

## 1. The Problem This Policy Exists For

FiveM's monetization reality is a gray economy: operators sell cars, weapons,
queue priority, admin ranks, and "donator perks" for cash through off-platform
webshops (Tebex being the dominant rail), in chronic tension with
Rockstar/Take-Two policy that nominally permits only cosmetic/peripheral
monetization. The result is the worst of all worlds: pay-to-win norms players
resent, revocable-at-any-time operator income, payment-processor risk, zero
consumer protection (no refunds, no entitlement guarantees when a server dies),
and no platform participation that could fund safety or creators.

V7's economy design already builds the firewall (features§"The Economy Firewall
and Anti-Fraud": real-money flows one-directional into entitlements; in-realm
play-currency non-cashable). This document supplies the missing piece: **the
policy and enforcement regime for operators who try to route around the
platform rails entirely** — selling in-realm advantage for cash on their own
website/Discord, exactly as the FiveM gray market does today.

## 2. Policy — What Is Allowed

All real-money monetization of a realm runs through platform rails (Abundantia
+ Aje). Within that, operators MAY sell:

1. **Cosmetics** — realm-scoped appearance items, vehicle liveries, housing
   décor, titles, with no gameplay-stat effect. (The realm's Ixchel balance
   pass — features§"AI Balance Verification" — is the arbiter of "no gameplay
   effect" for disputed items.)
2. **Queue priority** — priority access to a full realm's join queue
   (features§"Population Targets and Degradation"). Priority never bypasses
   whitelist review, age gates, or the safety floor.
3. **Realm membership/subscription** — recurring supporter tiers, whitelist
   application processing, private-realm access, all delivered as Abundantia
   subscriptions.
4. **Creator content** — mods, Collections, assets, per features§"The Creator
   Economy".
5. **Tips/donations** — via the platform tip rail (features§"Commerce and
   Rights"), with no in-realm entitlement attached. A "donation" that reliably
   yields an in-realm advantage is a sale and is classified by effect, not by
   label.

Operators MAY also run any **play-currency** economy they like inside the realm
(jobs, casinos under the firewall conditions, player markets) — play-currency
is sovereign realm design, provided no real-money bridge exists in either
direction (arch§"The Economy Firewall").

## 3. Policy — What Is Banned

1. **Off-platform sale of any in-realm entitlement** — any flow where real
   money outside Abundantia/Aje yields anything inside a realm: items,
   vehicles, play-currency, ranks, jobs, whitelist approval, queue priority,
   unban, or "priority support" that is in fact an entitlement. This is the
   Tebex pattern and is banned regardless of what is sold — even
   otherwise-permitted cosmetics become a violation when sold off-rails,
   because off-rails sales evade refunds, age/spend controls, the safety
   floor, taxes, and creator dependency-revenue.
2. **Sale of in-realm advantage anywhere** — stat-bearing items, exclusive
   weapons/abilities, XP boosts, wipe protection — on or off platform.
   Platform rails will refuse to list them (the listing classifier + Ixchel
   balance pass gate), and off-platform sale is a §4 violation.
3. **Real-money trade of play-currency** in either direction, by operators or
   players (RMT; arch§"The Economy Firewall and Anti-Fraud" detection applies).
4. **Cash-for-moderation** — paid unbans, paid immunity, paid admin
   intervention. This is both a monetization violation and a governance-
   integrity violation (features§"Whitelisting and Realm Moderation").
5. **Gambling with real-money entry or exit** — any wager whose stake or prize
   touches real money or transferable entitlements. (Play-currency casinos
   with no cash-out remain legal by the firewall design;
   jurisdiction-specific counsel per features§"The Economy Firewall".)

## 4. Detection

Owner: Abundantia anti-fraud team, sharing the graph infrastructure of
arch§"The Economy Firewall and Anti-Fraud". Signals, each with a named feed:

1. **Realm-config and listing scans** — automated scan of realm descriptions,
   MOTDs, in-realm UI text, and resource string tables for external-store
   patterns (tebex.io, shopify/sellix-class domains, "donate for VIP",
   crypto-payment addresses, Discord invite + price-list co-occurrence).
   Runs at publish and on every realm update (the same ML pre-screen hook as
   features§"Content Moderation and Minor Protection"). Planning assumption
   adopted 2026-06-12: pattern corpus seeded from a 500-listing crawl of
   current FiveM stores; precision target ≥90% before auto-flag routes to
   enforcement rather than review.
2. **Web/Discord presence checks** — for Listed/Verified realms, a periodic
   (weekly) crawl of the realm's declared community links for storefronts
   selling realm entitlements. Realms declare official links at listing time;
   undeclared stores discovered via player reports carry the same weight.
3. **Economy anomaly detection** — ledger queries on the realm's Nephthys
   economy aggregate (arch§"Nàná — Character and Economy Data Model"):
   - grant-pattern anomalies: rare-item or large-currency grants to accounts
     within 72h of first join, clustered in time (the "purchased on the
     webshop, delivered by admin command" fingerprint);
   - admin-grant volume per operator account vs. realm-cohort baseline
     (flag at >3σ);
   - inventory provenance gaps: high-value item instances created by
     System-tier grant rather than by any in-realm faucet.
   Every System-tier ledger mutation is already audit-logged
   (features§"Capability Gating and Budgets"); these queries are projections
   over that log.
4. **Player reports** — a dedicated report category ("paid perks outside the
   platform") in the standard report flow, routed to Kuanyin with the realm's
   anomaly dashboard attached. Reporter identity is never revealed to the
   operator.
5. **Cross-signal scoring** — signals 1–4 combine into a per-realm
   off-platform-monetization risk score; score thresholds drive the §5 ladder.
   Planning assumption adopted 2026-06-12: any single high-confidence signal
   (e.g., a live storefront page selling realm items) is sufficient for
   Stage 1 action; economy anomalies alone require human confirmation before
   any stage beyond warning.

## 5. Graduated Enforcement Ladder

All actions are taken by Kuanyin enforcement (human-confirmed at every stage —
automation flags, humans act), logged to the realm's compliance record, visible
to the operator in the Operator Console, and appealable to Themis
(features§"Content Moderation and Minor Protection" appeal path). Timelines are
planning assumptions adopted 2026-06-12.

| Stage | Trigger                                                  | Action                                                                                                                                    | Cure path                                                                 |
| ----- | -------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------ | -------------------------------------------------------------------------- |
| 1     | First confirmed violation                                 | **Written warning** with the specific evidence; 14 days to remove the off-platform store / cease the practice                              | Confirmed removal closes the case; record retained 24 months               |
| 2     | Uncured Stage 1, or second violation within 12 months     | **Delisting from discovery** (realm drops from Listed/Verified to Private; existing members can still join) until cured + 30-day probation | Re-listing on verified cure; Verified badge requires 90 clean days        |
| 3     | Violation while delisted, or third violation, or RMT scale | **Payout suspension** — engagement-pool and storefront payouts held in Aje reserve (the existing reserve gate, features§"The Creator Economy"); realm remains playable | Released on cure + restitution where players were sold undeliverable goods |
| 4     | Continued operation of the banned scheme, fraud, or cash-out bridge attempts (the `currency-firewall` adversarial case) | **Realm termination** — registry state to Archived, operator's realm-hosting privileges revoked; data-portability export rights per `V7/docs/community-data-portability.md` still honored (player data subject to consent rules) | Themis appeal only; new realms by the same operator gated for 12 months   |

Aggravators that skip stages: sale of moderation outcomes (§3.4), any
real-money flow touching minors' accounts, and deliberate evasion
(rotating storefront domains after a warning). Player purchasers are not
punished; where feasible the platform notifies affected players that
off-platform purchases carry no entitlement protection.

## 6. The Carrot — Making Platform Rails the Better Deal

Enforcement alone reproduces FiveM's cat-and-mouse. The structural fix is that
the legitimate rail must beat Tebex on the operator's own P&L:

- **Competitive take rate.** Operator storefront sales settle at the committed
  ≥70% operator/creator share (features§"The Creator Economy") — compared
  against Tebex's platform fee plus payment processing plus chargeback
  exposure, and with Aje absorbing KYC/tax/refund mechanics the operator
  otherwise handles alone.
- **Lower friction than a webshop.** Entitlements deliver in-client instantly
  (purchase → entitlement → realm grant via the System-tier entitlement API),
  no Discord-ticket fulfillment, no admin manually spawning items — which also
  eliminates the admin-grant fingerprint legitimate operators would otherwise
  share with violators (§4.3).
- **Things Tebex can never offer:** engagement-pool income on top of sales;
  dependency-revenue to the frameworks/assets the realm builds on; refund and
  chargeback handling; cross-platform (console-certified) delivery
  (features§"Cross-Platform and Console-Authorized Distribution"); and
  income that is contractually theirs rather than tolerated-until-revoked.
- **Migration amnesty.** During the first 90 days after a community migrates
  (per `V7/docs/community-migration.md`), pre-existing off-platform supporter
  arrangements may be wound down without Stage 1 penalty, provided the
  operator registers the wind-down with Kuanyin and ports supporters to
  platform subscriptions. Planning assumption adopted 2026-06-12.

## 7. Effectiveness Metrics

Reviewed quarterly by Abundantia economy lead + Kuanyin; reported in the
platform telemetry suite (features§"Telemetry, Analytics, and Eval Sets").
Targets are planning assumptions adopted 2026-06-12.

| Metric                                                                 | Target                                          |
| ----------------------------------------------------------------------- | ------------------------------------------------ |
| Share of Listed realms with any confirmed off-platform store             | <5% steady state (expect >20% in early cohorts) |
| Median time from violation signal → Stage 1 action                       | ≤7 days                                          |
| Stage 1 cure rate (warning resolves it)                                   | ≥70%                                             |
| Repeat-violation rate within 12 months of cure                            | <15%                                             |
| Operator storefront adoption among Listed realms                          | ≥60% by 12 months post-economy-launch           |
| Platform-rail share of estimated realm monetization (rail revenue ÷ [rail + estimated off-rail]) | ≥80% by month 18                                 |
| False-positive rate on enforcement actions (Themis reversals)             | <5% of actions                                   |
| Detection precision on auto-flagged listings (§4.1)                        | ≥90%                                             |

If storefront adoption stalls below 40% at month 12, the mandated review is of
the **rails** (fees, fulfillment friction, missing SKU types such as
event tickets), not an escalation of enforcement — gray economies are demand
signals first.
