The locales each product targets, generated from that product’s own committed localization manifest — there is no single cross-product locale list, so this is enumerated per product, with the full-voice-over vs subtitle-only tiering and RTL flags each manifest declares, every row citing its source file.
V2 Fighting Game (22 locales)#
Source: LaunchStrings_V2.json — RTL rendering rules committed under Localization/V2/RTL.
String-table namespace: V2.Launch
Launch locales (string table) (22)
ar RTLde-DEen-GBen-USes-419es-ESfr-CAfr-FRhe RTLid-IDit-ITja-JPko-KRpl-PLpt-BRpt-PTru-RUth-THtr-TRvi-VNzh-Hanszh-HantV4 Tactical Action (26 locales)#
Source: DA_LocaleCoverage.uasset.v4asset.json
String-table namespace: V4.Launch
Full voice-over (12)
en-USes-419es-ESpt-BRfr-FRit-ITde-DEru-RUja-JPko-KRzh-Hanszh-HantSubtitle-only (14)
pl-PLtr-TRar RTLnl-NLcs-CZhu-HUvi-VNth-THid-IDel-GRhe RTLuk-UAro-ROsv-SEV5 Open-World Narrative (16 locales)#
Source: fullvision_realtime_voice_chat_translation_manifest.json — Real-time voice/caption translation targets: 16 launchLanguages, 12 voicedTargets, 4 captionFallbackTargets.
Real-time translation source cultures (16)
en-USen-UKfrdees-LATAMes-ESitpt-brjakozh-Hanszh-Hantruar RTLpltrV6 Egbe Companions (3 locales)#
Source: region-rating-residency.v6loc.json
Checked locales (region/rating residency) (3)
en-USes-ESyo-NGNo committed locale manifest#
V3, V7, V8 ship no machine-readable locale manifest (only prose localization feature docs), so they are shown here as absent by construction — not back-filled.