Tags: texture3dseamlesstileablepbrmaterial
Inputs (15)#
The typed parameter surface callers bind when they request this workflow. Enum options and numeric bounds are the values the workflow document declares.
texture_typeenumdefault stonestonewoodfabricmetalorganiccrystalsandwatercloudenergysacred_patternstyleenumdefault realisticrealisticstylizedpainterlyabstractfantasycolor_schemeenumdefault naturalnaturalwarmcoolneutralvibrantmutedcustomdetail_levelenumdefault highlowmediumhighultraseamlessbooleandefault truegenerate_mapsbooleandefault truespiritual_enhancementbooleandefault falseseedintegerdefault -1widthintegerdefault 1024heightintegerdefault 1024stepsintegerdefault 30cfg_scalefloatdefault 7.0hires_fixbooleandefault truefreeubooleandefault truecheckpointenumdefault sdxl_baserealvis_xl_v5sdxl_baseComfyUI node graph (13)#
The executable ComfyUI prompt graph: 13 nodes across 10 distinct node classes, wired by 18 data dependencies. Nodes tinted green come from a custom node pack this workflow declares; the rest are ComfyUI core / baked-community classes.
Nodes (13)#
1CheckpointLoaderSimplecoreckpt_name = {{checkpoint_files[checkpoint]}} tmplMODELCLIPVAE2CLIPTextEncodecoretext = {{constructed_prompt}} tmplclip = ◂ node 1 · out[1]CONDITIONING3CLIPTextEncodecoretext = objects, figures, faces, text, watermark, border, frame, non-tileable, seams visible, low quality, blurryclip = ◂ node 1 · out[1]CONDITIONING4EmptyLatentImagecorewidth = {{width}} tmplheight = {{height}} tmplbatch_size = 1LATENT5KSamplercoremodel = ◂ node freeu · out[0]positive = ◂ node 2 · out[0]negative = ◂ node 3 · out[0]latent_image = ◂ node 4 · out[0]seed = {{seed}} tmplsteps = {{steps}} tmplcfg = {{cfg_scale}} tmplsampler_name = dpmpp_2m_sdescheduler = karrasdenoise = 1.0LATENT6VAEDecodecoresamples = ◂ node hires_sampler · out[0]vae = ◂ node 1 · out[2]IMAGE7MakeSeamlesscoreimage = ◂ node 6 · out[0]blend_size = 64IMAGE8SaveImagecoreimages = ◂ node 7 · out[0]filename_prefix = texture_diffuse9NormalMapGeneratorcoreimage = ◂ node 7 · out[0]strength = 1.0IMAGE10SaveImagecoreimages = ◂ node 9 · out[0]filename_prefix = texture_normalfreeuFreeU_V2coremodel = ◂ node 1 · out[0]b1 = 1.1b2 = 1.2s1 = 0.6s2 = 0.4MODELhires_upscaleLatentUpscaleBycoresamples = ◂ node 5 · out[0]upscale_method = bislerpscale_by = 1.5LATENThires_samplerKSamplercoremodel = ◂ node freeu · out[0]positive = ◂ node 2 · out[0]negative = ◂ node 3 · out[0]latent_image = ◂ node hires_upscale · out[0]seed = {{seed}} tmplsteps = 14cfg = {{cfg_scale}} tmplsampler_name = dpmpp_2mscheduler = karrasdenoise = 0.45LATENTPrompt construction#
template{texture_prompt}, {style_prompt}, {color_prompt}, {detail_level} detail level, PBR material texture{seamless_clause}{spiritual_clause}, top-down flat view, even lighting, no shadows, texture map, game-ready asset, professional qualityVariables (6)#
texture_prompt{{texture_prompts[texture_type]}} tmplstyle_prompt{{style_prompts[style]}} tmplcolor_prompt{{color_prompts[color_scheme]}} tmpldetail_level{{detail_level}} tmplseamless_clause{{', seamless tileable, perfect edges, no visible seams' if seamless else ''}} tmplspiritual_clause{{', subtle sacred geometry integration, spiritual pattern overlay' if spiritual_enhancement else ''}} tmplParameter banks (3)#
The prompt / configuration lookup tables this workflow keys into from its inputs — the vocabulary that turns a style / palette / preset selection into graph parameters.
texture_prompts (11)#
stonenatural stone texture, rock surface, geological detail, mineral patterns, weathered stonewoodwood grain texture, natural timber, tree rings visible, organic wood pattern, carpentry materialfabricfabric cloth texture, woven material, textile surface, soft cloth, draped materialmetalmetal surface texture, metallic material, reflective quality, forged metal, industrial surfaceorganicorganic natural texture, living material, biological surface, nature pattern, growth texturecrystalcrystal mineral texture, gemstone surface, faceted clarity, precious stone, crystalline structuresandsand grain texture, beach particles, desert surface, granular material, flowing sandwaterwater surface texture, ripple patterns, liquid surface, aquatic material, reflective watercloudcloud texture, atmospheric vapor, sky cotton, ethereal wisps, weather patternsenergyenergy field texture, light patterns, plasma surface, ethereal material, spiritual energysacred_patternsacred geometry texture pattern, flower of life, metatrons cube embedded, spiritual symbols in materialstyle_prompts (5)#
realisticphotorealistic texture, physically accurate, real-world material, believable surfacestylizedstylized artistic texture, game-ready, slightly exaggerated, clear readablepainterlypainterly hand-painted texture, artistic brushwork, illustrated material, art styleabstractabstract texture pattern, non-representational, artistic interpretation, uniquefantasyfantasy magical texture, otherworldly material, enchanted surface, mystical qualitycolor_prompts (7)#
naturalnatural color palette, true to material, realistic tones, organic colorswarmwarm color palette, amber golden, earth warmth, inviting tonescoolcool color palette, blue silver, refreshing tones, calm colorsneutralneutral gray palette, balanced tones, versatile colors, subtlevibrantvibrant saturated colors, bold hues, eye-catching, colorfulmutedmuted soft colors, desaturated, subtle palette, gentle tonescustomcustom color paletteModels & dependencies#
Checkpoint aliases (2)#
realvis_xl_v5RealVisXL_V5.0_fp16.safetensorssdxl_basesd_xl_base_1.0.safetensorsModels required (2)#
RealVisXL_V5.0_fp16.safetensorssd_xl_base_1.0.safetensorsOutput contract#
What a successful run of this workflow returns.
typeimage_setformatpngchannels4mapsdiffusenormalroughnessTaxonomy & routing#
How the control plane classifies this workflow — from the committed workflow-taxonomy-registry.json. It drives the consistency / control surface the agentic director can exercise over the workflow.
assetFamilygame-pbr-texture-material-setoutputPackageProfilegame-ready-3d-profilecontrolModalitiescamera-lockcolor-script-lockcontrolnet-depthcontrolnet-normalcontrolnet-tiledepth-constraintidentity-adapterlatent-reusemodel-lockpalette-lockpose-constraintprompt-template-lockreference-ensemblesampler-scheduler-lockscene-lockseed-lock +4 moreconsistencyDimensionspropenvironmentlightingcolor-scriptnotesAuto-mapped from texture defaults