Disciplines · Audits

Bellona DCC host / runtime / licence matrix — Phase 5.9 (2026-09-06)

64-bit x86-64, stripped, real (not a placeholder).

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Recheck of local runtimes at their mandated paths on THIS execution host, with a per-adapter pointer and the exact live-unblock criteria for each. Assessment only: the cross-phase Security/Evaluation/Reliability/Privacy gates still gate any live autonomous/destructive DCC admission (see 5.5). A Blender first light does NOT imply coverage of the rest of the estate.

Host: Linux, x86_64. Blender probed live; Unreal rechecked at the mandated path; all other DCC runtimes probed absent.

Matrix#

runtime host status (probed) version licence posture adapter (per-adapter audit pointer) exact live-unblock criteria
Blender INSTALLED, smoked live 4.0.2 (Python 3.12.3) GPL — no licence blocker @bellona/blender-agent (stdin/WS RPC) + apps/bellona/remote-host/blender-adapter.ts (WS-to-addon). 5.1 audit: real, 2 defects fixed. Governed leased first light (5.6) + breadth/negative controls (5.7/5.8), each behind the cross-phase gates.
Unreal Engine PRESENT at the mandated path, loadable 5.5.4 (source build, non-licensee) UE EULA (source) — accepted for this build; commercial royalty terms apply to shipped titles @bellona/unreal (onbox-gate: blueprint/district/level authoring) + @bellona/mcp-gateway ue-http-command-transport.ts Live editor smoke via UnrealEditor-Cmd under a memory-safe recipe on this 16 GB host, then 5.13 (governed adapter) + 5.14 (workflow/recovery) behind the gates.
Godot absent (no godot on PATH) MIT — no licence blocker @bellona/godot lib + apps/bellona/bridge-godot Install a Godot binary; probe version; handshake via the bridge. No licence gate — install-only.
Unity absent Unity Personal/Pro/Enterprise — licence + account required @bellona/unity + @bellona/unity-agent Install Unity Editor + Hub, activate a licence, expose the editor to the agent bridge.
Houdini absent (no houdini/hython) SideFX (Apprentice/Indie/Commercial) @bellona/houdini + remote-adapters/houdini-adapter.ts Install Houdini, choose a licence tier, probe hython.
Autodesk Maya absent (no maya/mayapy) Autodesk subscription @bellona/maya + remote-adapters/maya-adapter.ts Install Maya, activate subscription, probe mayapy. Distinct from the internal Maya-engine domain (5.15).
3ds Max absent Autodesk subscription (Windows-only) @bellona/3dsmax Windows host + Autodesk subscription; out of scope on this Linux host until a Windows target is provisioned.
Cinema 4D absent Maxon One subscription remote-adapters/cinema4d-adapter.ts Install C4D + Maxon licence.
Nuke absent Foundry (Non-commercial/Commercial) remote-adapters/nuke-adapter.ts Install Nuke + Foundry licence.
DaVinci Resolve absent Free / Studio @bellona/davinci + remote-adapters/resolve-adapter.ts Install Resolve; Studio licence only for Studio-only APIs.
Substance absent Adobe subscription remote-adapters/substance-adapter.ts Install Substance + Adobe licence.
Photoshop / After Effects absent Adobe Creative Cloud remote-adapters/photoshop-aftereffects-adapter.ts Install the Adobe apps + Creative Cloud licence.
Figma absent (SaaS) Figma account/plan; REST/plugin token remote-adapters/figma-adapter.ts Provision a Figma token/account; no local install.

Unreal recheck detail (mandated path)#

/root/workspace/UnrealEngine-5.5/Engine/Binaries/Linux/UnrealEditor-Cmd — ELF 64-bit x86-64, stripped, real (not a placeholder). The engine tree is a complete 137 GB source build: 1,918 Linux binaries, 635 .so modules, Build.version reports 5.5.4 (BranchName UE5, IsLicenseeVersion 0). ldd resolves all 234 shared-library dependencies (0 not found), so the binary is loadable on this host. Live runnability is UNVERIFIED — the editor was NOT launched (a UE editor start is memory-heavy on this 16 GB host and the disk is ~90% full); a memory-safe live smoke is 5.13/5.14 work under the cross-phase gates. This recheck corrects the G5 note (which recorded the path absent on the earlier Mac and required a recheck on the execution host): on THIS host, UE 5.5.4 is present and structurally complete.

What this does NOT establish#

Presence and loadability are not live availability. No editor/DCC other than Blender has been driven here, and even Blender's smoke is first light, not breadth. Every "unblock" row above is an install/licence/host action, not a completed capability. Live admission of any runtime remains behind the Security/Evaluation/Reliability/Privacy gates (5.5). The per-adapter audit pointers name where each adapter lives; a deep per-adapter fabrication/security audit is tasks 5.13–5.19, not this matrix.