---

## Phase 41: Neith Sovereign Stack — Foundation & Core Runtime

> **Neith** (Egyptian: Nit/Net) — Primordial creator goddess who wove the world
> into existence. The Neith stack is Oshun's sovereign technology foundation,
> building custom alternatives and migration paths that reduce reliance on
> external dependencies over time.

**Target:** Complete technology sovereignty from operating systems to
applications, rivaling Microsoft, Apple, and Epic Games in capability.

---

### 41.1 @neith/core — Runtime Kernel

The foundational async runtime, memory management, and system primitives.

#### 41.1.1 Async Runtime Foundation

- [ ] **41.1.1.1** Design async executor architecture (work-stealing)
- [ ] **41.1.1.2** Implement multi-threaded task scheduler
- [ ] **41.1.1.3** Create fiber/coroutine system for cooperative multitasking
- [ ] **41.1.1.4** Implement async I/O layer (io_uring on Linux, IOCP on
      Windows)
- [ ] **41.1.1.5** Create timer wheel for efficient timeout handling
- [ ] **41.1.1.6** Implement cancellation tokens and graceful shutdown
- [ ] **41.1.1.7** Create task-local storage system
- [ ] **41.1.1.8** Implement priority-based task scheduling
- [ ] **41.1.1.9** Create async channel primitives (mpsc, mpmc, broadcast)
- [ ] **41.1.1.10** Implement backpressure mechanisms for flow control
- [ ] **41.1.1.11** Create async mutex, rwlock, semaphore primitives
- [ ] **41.1.1.12** Implement async barrier and latch synchronization
- [ ] **41.1.1.13** Create thread pool with dynamic sizing
- [ ] **41.1.1.14** Implement CPU affinity and NUMA awareness
- [ ] **41.1.1.15** Create async runtime metrics and profiling

#### 41.1.2 Memory Management

- [ ] **41.1.2.1** Implement arena allocator for frame-temporary data
- [ ] **41.1.2.2** Create pool allocator for fixed-size objects
- [ ] **41.1.2.3** Implement stack allocator for hierarchical data
- [ ] **41.1.2.4** Create slab allocator for component storage
- [ ] **41.1.2.5** Implement buddy allocator for variable-size blocks
- [ ] **41.1.2.6** Create TLSF (Two-Level Segregated Fit) allocator
- [ ] **41.1.2.7** Implement memory tagging for debugging
- [ ] **41.1.2.8** Create allocation tracking and leak detection
- [ ] **41.1.2.9** Implement memory defragmentation strategies
- [ ] **41.1.2.10** Create virtual memory management utilities
- [ ] **41.1.2.11** Implement memory-mapped file support
- [ ] **41.1.2.12** Create shared memory primitives for IPC
- [ ] **41.1.2.13** Implement huge page support for performance
- [ ] **41.1.2.14** Create memory budget system with limits
- [ ] **41.1.2.15** Implement out-of-memory handling strategies

#### 41.1.3 Serialization System

- [ ] **41.1.3.1** Design binary serialization format (Neith Binary Format)
- [ ] **41.1.3.2** Implement zero-copy deserialization
- [ ] **41.1.3.3** Create schema evolution and versioning system
- [ ] **41.1.3.4** Implement JSON serialization with streaming
- [ ] **41.1.3.5** Create MessagePack serialization support
- [ ] **41.1.3.6** Implement CBOR serialization for compactness
- [ ] **41.1.3.7** Create Protocol Buffers compatibility layer
- [ ] **41.1.3.8** Implement FlatBuffers-style access patterns
- [ ] **41.1.3.9** Create custom derive macros for serialization
- [ ] **41.1.3.10** Implement partial serialization for deltas
- [ ] **41.1.3.11** Create compression integration (LZ4, Zstd)
- [ ] **41.1.3.12** Implement encryption layer for sensitive data
- [ ] **41.1.3.13** Create schema validation and migration tools
- [ ] **41.1.3.14** Implement streaming serialization for large objects
- [ ] **41.1.3.15** Create benchmark suite comparing formats

#### 41.1.4 Reflection System

- [ ] **41.1.4.1** Design runtime type information (RTTI) system
- [ ] **41.1.4.2** Implement type registry with unique IDs
- [ ] **41.1.4.3** Create field metadata (name, type, offset, attributes)
- [ ] **41.1.4.4** Implement method metadata and invocation
- [ ] **41.1.4.5** Create enum reflection with variant info
- [ ] **41.1.4.6** Implement generic type reflection
- [ ] **41.1.4.7** Create attribute/annotation system
- [ ] **41.1.4.8** Implement dynamic property access
- [ ] **41.1.4.9** Create type conversion utilities
- [ ] **41.1.4.10** Implement serialization integration
- [ ] **41.1.4.11** Create editor integration for property grids
- [ ] **41.1.4.12** Implement scripting language bindings
- [ ] **41.1.4.13** Create documentation generation from reflection
- [ ] **41.1.4.14** Implement validation rules via attributes
- [ ] **41.1.4.15** Create reflection-based diff and patch

#### 41.1.5 Event System

- [ ] **41.1.5.1** Design typed event bus architecture
- [ ] **41.1.5.2** Implement synchronous event dispatch
- [ ] **41.1.5.3** Create async event dispatch with ordering
- [ ] **41.1.5.4** Implement event filtering and routing
- [ ] **41.1.5.5** Create event priority system
- [ ] **41.1.5.6** Implement event cancellation/consumption
- [ ] **41.1.5.7** Create event batching for performance
- [ ] **41.1.5.8** Implement event replay for debugging
- [ ] **41.1.5.9** Create event serialization for networking
- [ ] **41.1.5.10** Implement event sourcing patterns
- [ ] **41.1.5.11** Create event versioning for compatibility
- [ ] **41.1.5.12** Implement weak event references
- [ ] **41.1.5.13** Create event statistics and monitoring
- [ ] **41.1.5.14** Implement cross-process event bus
- [ ] **41.1.5.15** Create visual event flow debugging

#### 41.1.6 Logging & Diagnostics

- [ ] **41.1.6.1** Implement structured logging system
- [ ] **41.1.6.2** Create log levels with runtime filtering
- [ ] **41.1.6.3** Implement async log writing (non-blocking)
- [ ] **41.1.6.4** Create log rotation and archival
- [ ] **41.1.6.5** Implement log format customization
- [ ] **41.1.6.6** Create JSON and binary log formats
- [ ] **41.1.6.7** Implement distributed tracing (OpenTelemetry)
- [ ] **41.1.6.8** Create span-based profiling integration
- [ ] **41.1.6.9** Implement metric collection (counters, gauges, histograms)
- [ ] **41.1.6.10** Create health check framework
- [ ] **41.1.6.11** Implement crash reporting and minidumps
- [ ] **41.1.6.12** Create assertion and contract system
- [ ] **41.1.6.13** Implement performance markers for profilers
- [ ] **41.1.6.14** Create remote logging and monitoring
- [ ] **41.1.6.15** Implement log analysis and alerting

---

### 41.2 @neith/hal — Hardware Abstraction Layer

Unified interface to hardware across all platforms.

#### 41.2.1 GPU Abstraction

- [ ] **41.2.1.1** Create GPU device enumeration and selection
- [ ] **41.2.1.2** Implement Vulkan backend via wgpu
- [ ] **41.2.1.3** Implement Metal backend via wgpu
- [ ] **41.2.1.4** Implement DirectX 12 backend via wgpu
- [ ] **41.2.1.5** Implement WebGPU backend for browsers
- [ ] **41.2.1.6** Create shader compilation pipeline (WGSL → SPIR-V)
- [ ] **41.2.1.7** Implement shader hot-reloading for development
- [ ] **41.2.1.8** Create GPU memory allocator (VMA-style)
- [ ] **41.2.1.9** Implement resource binding and descriptor sets
- [ ] **41.2.1.10** Create command buffer recording and submission
- [ ] **41.2.1.11** Implement multi-queue support (graphics, compute, transfer)
- [ ] **41.2.1.12** Create synchronization primitives (fences, semaphores)
- [ ] **41.2.1.13** Implement GPU profiling and timing queries
- [ ] **41.2.1.14** Create GPU capability detection and feature levels
- [ ] **41.2.1.15** Implement multi-GPU support (explicit, implicit)

#### 41.2.2 Audio Device Abstraction

- [ ] **41.2.2.1** Create audio device enumeration
- [ ] **41.2.2.2** Implement WASAPI backend (Windows)
- [ ] **41.2.2.3** Implement CoreAudio backend (macOS/iOS)
- [ ] **41.2.2.4** Implement ALSA/PulseAudio/PipeWire backends (Linux)
- [ ] **41.2.2.5** Implement AAudio/OpenSL ES backends (Android)
- [ ] **41.2.2.6** Implement WebAudio backend (browsers)
- [ ] **41.2.2.7** Create sample rate conversion
- [ ] **41.2.2.8** Implement channel mapping and remixing
- [ ] **41.2.2.9** Create low-latency audio paths
- [ ] **41.2.2.10** Implement audio device hot-plugging
- [ ] **41.2.2.11** Create MIDI device abstraction
- [ ] **41.2.2.12** Implement audio routing and mixing
- [ ] **41.2.2.13** Create audio format conversion
- [ ] **41.2.2.14** Implement exclusive mode for pro audio
- [ ] **41.2.2.15** Create audio latency measurement

#### 41.2.3 Input Abstraction

- [ ] **41.2.3.1** Create unified input event system
- [ ] **41.2.3.2** Implement keyboard input with scancodes and keycodes
- [ ] **41.2.3.3** Create mouse input with raw and accelerated modes
- [ ] **41.2.3.4** Implement gamepad support (XInput, DInput, HID)
- [ ] **41.2.3.5** Create touch input with gesture recognition
- [ ] **41.2.3.6** Implement pen/stylus input with pressure
- [ ] **41.2.3.7** Create motion controller support (VR)
- [ ] **41.2.3.8** Implement eye tracking integration
- [ ] **41.2.3.9** Create voice input abstraction
- [ ] **41.2.3.10** Implement haptic feedback (rumble, HD haptics)
- [ ] **41.2.3.11** Create input remapping system
- [ ] **41.2.3.12** Implement input recording and playback
- [ ] **41.2.3.13** Create dead zone and curve configuration
- [ ] **41.2.3.14** Implement multi-user input separation
- [ ] **41.2.3.15** Create accessibility input adaptations

#### 41.2.4 Sensor Abstraction

- [ ] **41.2.4.1** Create accelerometer abstraction
- [ ] **41.2.4.2** Implement gyroscope abstraction
- [ ] **41.2.4.3** Create magnetometer (compass) abstraction
- [ ] **41.2.4.4** Implement barometer/altimeter abstraction
- [ ] **41.2.4.5** Create GPS/GNSS location abstraction
- [ ] **41.2.4.6** Implement proximity sensor abstraction
- [ ] **41.2.4.7** Create ambient light sensor abstraction
- [ ] **41.2.4.8** Implement heart rate sensor abstraction
- [ ] **41.2.4.9** Create sensor fusion (IMU) algorithms
- [ ] **41.2.4.10** Implement Kalman filtering for noise reduction
- [ ] **41.2.4.11** Create sensor calibration utilities
- [ ] **41.2.4.12** Implement sensor data recording
- [ ] **41.2.4.13** Create sensor simulation for testing
- [ ] **41.2.4.14** Implement power-efficient sensor batching
- [ ] **41.2.4.15** Create sensor permission handling

#### 41.2.5 Camera Abstraction

- [ ] **41.2.5.1** Create camera device enumeration
- [ ] **41.2.5.2** Implement camera capture (Video4Linux, AVFoundation,
      MediaFoundation)
- [ ] **41.2.5.3** Create camera format negotiation
- [ ] **41.2.5.4** Implement camera controls (exposure, focus, white balance)
- [ ] **41.2.5.5** Create multi-camera support
- [ ] **41.2.5.6** Implement depth camera support (RealSense, Kinect)
- [ ] **41.2.5.7** Create IR camera support
- [ ] **41.2.5.8** Implement camera calibration utilities
- [ ] **41.2.5.9** Create camera streaming to GPU textures
- [ ] **41.2.5.10** Implement camera recording
- [ ] **41.2.5.11** Create AR camera integration (ARKit, ARCore)
- [ ] **41.2.5.12** Implement camera permission handling
- [ ] **41.2.5.13** Create camera simulation for testing
- [ ] **41.2.5.14** Implement camera hot-plugging
- [ ] **41.2.5.15** Create stereoscopic camera support

#### 41.2.6 Network Abstraction

- [ ] **41.2.6.1** Create socket abstraction (TCP, UDP)
- [ ] **41.2.6.2** Implement TLS/SSL integration (rustls)
- [ ] **41.2.6.3** Create QUIC protocol support (quinn)
- [ ] **41.2.6.4** Implement WebSocket support
- [ ] **41.2.6.5** Create HTTP/1.1 and HTTP/2 clients
- [ ] **41.2.6.6** Implement HTTP/3 support
- [ ] **41.2.6.7** Create DNS resolution with caching
- [ ] **41.2.6.8** Implement mDNS/DNS-SD for discovery
- [ ] **41.2.6.9** Create Bluetooth abstraction
- [ ] **41.2.6.10** Implement Wi-Fi Direct/P2P support
- [ ] **41.2.6.11** Create NFC abstraction
- [ ] **41.2.6.12** Implement network quality detection
- [ ] **41.2.6.13** Create bandwidth estimation
- [ ] **41.2.6.14** Implement network simulation for testing
- [ ] **41.2.6.15** Create VPN/proxy tunneling support

#### 41.2.7 Storage Abstraction

- [ ] **41.2.7.1** Create file system abstraction
- [ ] **41.2.7.2** Implement async file I/O
- [ ] **41.2.7.3** Create directory watching (inotify, FSEvents,
      ReadDirectoryChanges)
- [ ] **41.2.7.4** Implement file locking
- [ ] **41.2.7.5** Create memory-mapped file support
- [ ] **41.2.7.6** Implement sparse file support
- [ ] **41.2.7.7** Create archive format support (ZIP, TAR)
- [ ] **41.2.7.8** Implement cloud storage abstraction (S3-compatible)
- [ ] **41.2.7.9** Create database abstraction (SQLite, embedded)
- [ ] **41.2.7.10** Implement key-value store abstraction
- [ ] **41.2.7.11** Create secure storage (keychain, credential manager)
- [ ] **41.2.7.12** Implement storage quota management
- [ ] **41.2.7.13** Create storage migration utilities
- [ ] **41.2.7.14** Implement storage encryption
- [ ] **41.2.7.15** Create storage benchmarking

---

### 41.3 @neith/crypto — Cryptography & Security

Sovereign cryptographic primitives and security utilities.

#### 41.3.1 Symmetric Encryption

- [ ] **41.3.1.1** Implement AES-256-GCM encryption
- [ ] **41.3.1.2** Create ChaCha20-Poly1305 encryption
- [ ] **41.3.1.3** Implement AES-256-CBC with HMAC
- [ ] **41.3.1.4** Create XChaCha20-Poly1305 for extended nonces
- [ ] **41.3.1.5** Implement streaming encryption for large files
- [ ] **41.3.1.6** Create authenticated encryption wrapper
- [ ] **41.3.1.7** Implement key derivation (HKDF, PBKDF2, Argon2)
- [ ] **41.3.1.8** Create secure key storage integration
- [ ] **41.3.1.9** Implement hardware acceleration detection (AES-NI)
- [ ] **41.3.1.10** Create encryption benchmarks
- [ ] **41.3.1.11** Implement constant-time operations
- [ ] **41.3.1.12** Create secure memory wiping
- [ ] **41.3.1.13** Implement encryption context/AAD support
- [ ] **41.3.1.14** Create multi-recipient encryption
- [ ] **41.3.1.15** Implement forward secrecy patterns

#### 41.3.2 Asymmetric Encryption

- [ ] **41.3.2.1** Implement Ed25519 signatures
- [ ] **41.3.2.2** Create X25519 key exchange
- [ ] **41.3.2.3** Implement RSA-4096 for compatibility
- [ ] **41.3.2.4** Create ECDSA (P-256, P-384) support
- [ ] **41.3.2.5** Implement ECDH key agreement
- [ ] **41.3.2.6** Create hybrid encryption (ECIES-style)
- [ ] **41.3.2.7** Implement key pair generation
- [ ] **41.3.2.8** Create key import/export (PEM, DER, JWK)
- [ ] **41.3.2.9** Implement certificate parsing (X.509)
- [ ] **41.3.2.10** Create certificate chain validation
- [ ] **41.3.2.11** Implement certificate pinning
- [ ] **41.3.2.12** Create CSR generation
- [ ] **41.3.2.13** Implement OCSP and CRL checking
- [ ] **41.3.2.14** Create post-quantum hybrid schemes (Kyber+X25519)
- [ ] **41.3.2.15** Implement threshold signatures

#### 41.3.3 Hashing & MACs

- [ ] **41.3.3.1** Implement SHA-256/SHA-512
- [ ] **41.3.3.2** Create SHA-3 (Keccak) support
- [ ] **41.3.3.3** Implement BLAKE3 for speed
- [ ] **41.3.3.4** Create BLAKE2b/BLAKE2s
- [ ] **41.3.3.5** Implement HMAC-SHA256/SHA512
- [ ] **41.3.3.6** Create keyed BLAKE3
- [ ] **41.3.3.7** Implement Poly1305 MAC
- [ ] **41.3.3.8** Create incremental/streaming hashing
- [ ] **41.3.3.9** Implement parallel hashing for large files
- [ ] **41.3.3.10** Create hash tree (Merkle tree) utilities
- [ ] **41.3.3.11** Implement content-addressable storage hashing
- [ ] **41.3.3.12** Create password hashing (Argon2id)
- [ ] **41.3.3.13** Implement hash-based KDF
- [ ] **41.3.3.14** Create hash benchmarks
- [ ] **41.3.3.15** Implement hash verification with timing safety

#### 41.3.4 Random Number Generation

- [ ] **41.3.4.1** Create cryptographically secure RNG (CSPRNG)
- [ ] **41.3.4.2** Implement OS entropy source integration
- [ ] **41.3.4.3** Create hardware RNG support (RDRAND)
- [ ] **41.3.4.4** Implement deterministic RNG for testing
- [ ] **41.3.4.5** Create random byte generation
- [ ] **41.3.4.6** Implement random integer in range
- [ ] **41.3.4.7** Create random string generation
- [ ] **41.3.4.8** Implement UUID v4 generation
- [ ] **41.3.4.9** Create entropy pool management
- [ ] **41.3.4.10** Implement entropy health monitoring
- [ ] **41.3.4.11** Create fork-safe RNG
- [ ] **41.3.4.12** Implement RNG reseeding
- [ ] **41.3.4.13** Create RNG state serialization (for replays)
- [ ] **41.3.4.14** Implement bias-free random selection
- [ ] **41.3.4.15** Create random permutation (shuffle)

#### 41.3.5 TLS & Secure Channels

- [ ] **41.3.5.1** Implement TLS 1.3 client (rustls)
- [ ] **41.3.5.2** Create TLS 1.3 server
- [ ] **41.3.5.3** Implement certificate verification
- [ ] **41.3.5.4** Create SNI support
- [ ] **41.3.5.5** Implement ALPN negotiation
- [ ] **41.3.5.6** Create session resumption (tickets)
- [ ] **41.3.5.7** Implement 0-RTT early data
- [ ] **41.3.5.8** Create client certificate authentication
- [ ] **41.3.5.9** Implement DTLS for UDP
- [ ] **41.3.5.10** Create Noise Protocol framework
- [ ] **41.3.5.11** Implement WireGuard-style channels
- [ ] **41.3.5.12** Create secure channel abstraction
- [ ] **41.3.5.13** Implement channel binding
- [ ] **41.3.5.14** Create perfect forward secrecy verification
- [ ] **41.3.5.15** Implement TLS debugging and logging

---

### 41.4 @neith/net — Networking Stack

Custom networking for games, real-time, and general applications.

#### 41.4.1 Transport Layer

- [ ] **41.4.1.1** Implement reliable UDP protocol
- [ ] **41.4.1.2** Create packet fragmentation and reassembly
- [ ] **41.4.1.3** Implement congestion control (BBR-style)
- [ ] **41.4.1.4** Create flow control with backpressure
- [ ] **41.4.1.5** Implement packet prioritization
- [ ] **41.4.1.6** Create ordered and unordered channels
- [ ] **41.4.1.7** Implement reliable and unreliable channels
- [ ] **41.4.1.8** Create connection establishment handshake
- [ ] **41.4.1.9** Implement connection migration
- [ ] **41.4.1.10** Create NAT traversal (STUN, TURN, ICE)
- [ ] **41.4.1.11** Implement hole punching
- [ ] **41.4.1.12** Create relay fallback
- [ ] **41.4.1.13** Implement bandwidth estimation
- [ ] **41.4.1.14** Create latency measurement (RTT)
- [ ] **41.4.1.15** Implement packet loss detection and recovery

#### 41.4.2 Game Networking

- [ ] **41.4.2.1** Implement client-server architecture
- [ ] **41.4.2.2** Create peer-to-peer mesh networking
- [ ] **41.4.2.3** Implement state synchronization
- [ ] **41.4.2.4** Create delta compression
- [ ] **41.4.2.5** Implement interest management (relevancy)
- [ ] **41.4.2.6** Create client-side prediction
- [ ] **41.4.2.7** Implement server reconciliation
- [ ] **41.4.2.8** Create lag compensation
- [ ] **41.4.2.9** Implement snapshot interpolation
- [ ] **41.4.2.10** Create entity replication system
- [ ] **41.4.2.11** Implement RPC system
- [ ] **41.4.2.12** Create lobby and matchmaking protocols
- [ ] **41.4.2.13** Implement voice chat integration
- [ ] **41.4.2.14** Create anti-cheat foundations
- [ ] **41.4.2.15** Implement network simulation (artificial lag, loss)

#### 41.4.3 WebRTC Integration

- [ ] **41.4.3.1** Implement WebRTC data channels
- [ ] **41.4.3.2** Create WebRTC audio/video streams
- [ ] **41.4.3.3** Implement ICE candidate gathering
- [ ] **41.4.3.4** Create DTLS-SRTP for media encryption
- [ ] **41.4.3.5** Implement SDP offer/answer
- [ ] **41.4.3.6** Create SCTP data channel multiplexing
- [ ] **41.4.3.7** Implement bandwidth estimation (REMB, TWCC)
- [ ] **41.4.3.8** Create simulcast support
- [ ] **41.4.3.9** Implement SVC (Scalable Video Coding) support
- [ ] **41.4.3.10** Create screen sharing
- [ ] **41.4.3.11** Implement recording
- [ ] **41.4.3.12** Create stats collection
- [ ] **41.4.3.13** Implement quality adaptation
- [ ] **41.4.3.14** Create echo cancellation integration
- [ ] **41.4.3.15** Implement noise suppression integration

#### 41.4.4 HTTP Stack

- [ ] **41.4.4.1** Implement HTTP/1.1 client
- [ ] **41.4.4.2** Create HTTP/2 client with multiplexing
- [ ] **41.4.4.3** Implement HTTP/3 (QUIC) client
- [ ] **41.4.4.4** Create connection pooling
- [ ] **41.4.4.5** Implement cookie handling
- [ ] **41.4.4.6** Create redirect following
- [ ] **41.4.4.7** Implement retry logic with backoff
- [ ] **41.4.4.8** Create request/response streaming
- [ ] **41.4.4.9** Implement multipart form data
- [ ] **41.4.4.10** Create file upload/download
- [ ] **41.4.4.11** Implement progress callbacks
- [ ] **41.4.4.12** Create caching (ETag, Cache-Control)
- [ ] **41.4.4.13** Implement compression (gzip, br, zstd)
- [ ] **41.4.4.14** Create proxy support (HTTP, SOCKS5)
- [ ] **41.4.4.15** Implement HTTP server for local services

---

### 41.5 @neith/ui — UI Toolkit

GPU-accelerated, cross-platform UI toolkit.

#### 41.5.1 Rendering Core

- [ ] **41.5.1.1** Implement GPU-accelerated 2D renderer
- [ ] **41.5.1.2** Create vector path rendering (Bézier curves)
- [ ] **41.5.1.3** Implement anti-aliased line and shape drawing
- [ ] **41.5.1.4** Create gradient fills (linear, radial, conic)
- [ ] **41.5.1.5** Implement image rendering with filtering
- [ ] **41.5.1.6** Create blend modes (multiply, screen, overlay, etc.)
- [ ] **41.5.1.7** Implement clipping and masking
- [ ] **41.5.1.8** Create shadow and blur effects
- [ ] **41.5.1.9** Implement render layers and compositing
- [ ] **41.5.1.10** Create texture atlasing
- [ ] **41.5.1.11** Implement render caching (dirty rectangles)
- [ ] **41.5.1.12** Create subpixel positioning
- [ ] **41.5.1.13** Implement HiDPI/Retina support
- [ ] **41.5.1.14** Create color management (sRGB, Display P3)
- [ ] **41.5.1.15** Implement HDR rendering

#### 41.5.2 Text Rendering

- [ ] **41.5.2.1** Implement font loading (TTF, OTF, WOFF2)
- [ ] **41.5.2.2** Create font rasterization (signed distance field)
- [ ] **41.5.2.3** Implement glyph caching and atlasing
- [ ] **41.5.2.4** Create text shaping (HarfBuzz integration)
- [ ] **41.5.2.5** Implement complex script support (Arabic, Devanagari, CJK)
- [ ] **41.5.2.6** Create bidirectional text (RTL, LTR)
- [ ] **41.5.2.7** Implement text layout (line breaking, justification)
- [ ] **41.5.2.8** Create rich text with inline styles
- [ ] **41.5.2.9** Implement text selection and cursor
- [ ] **41.5.2.10** Create text editing with IME support
- [ ] **41.5.2.11** Implement font fallback chains
- [ ] **41.5.2.12** Create variable font support
- [ ] **41.5.2.13** Implement emoji rendering (color fonts)
- [ ] **41.5.2.14** Create text truncation with ellipsis
- [ ] **41.5.2.15** Implement text accessibility (screen reader)

#### 41.5.3 Layout Engine

- [ ] **41.5.3.1** Implement flexbox layout algorithm
- [ ] **41.5.3.2** Create CSS Grid layout algorithm
- [ ] **41.5.3.3** Implement absolute/relative positioning
- [ ] **41.5.3.4** Create stack layout (Z-order)
- [ ] **41.5.3.5** Implement scroll containers
- [ ] **41.5.3.6** Create virtualized lists (thousands of items)
- [ ] **41.5.3.7** Implement constraint-based layout
- [ ] **41.5.3.8** Create responsive breakpoints
- [ ] **41.5.3.9** Implement layout caching
- [ ] **41.5.3.10** Create layout animation support
- [ ] **41.5.3.11** Implement intrinsic sizing
- [ ] **41.5.3.12** Create aspect ratio constraints
- [ ] **41.5.3.13** Implement safe area insets
- [ ] **41.5.3.14** Create layout debugging visualization
- [ ] **41.5.3.15** Implement layout performance profiling

#### 41.5.4 Widget Library

- [ ] **41.5.4.1** Create Button widget with states
- [ ] **41.5.4.2** Implement TextField with validation
- [ ] **41.5.4.3** Create TextArea (multiline)
- [ ] **41.5.4.4** Implement Checkbox and Radio
- [ ] **41.5.4.5** Create Slider and Range slider
- [ ] **41.5.4.6** Implement Dropdown/Select
- [ ] **41.5.4.7** Create DatePicker and TimePicker
- [ ] **41.5.4.8** Implement ColorPicker
- [ ] **41.5.4.9** Create Progress bar and Spinner
- [ ] **41.5.4.10** Implement Tabs and TabView
- [ ] **41.5.4.11** Create TreeView with lazy loading
- [ ] **41.5.4.12** Implement DataGrid/Table
- [ ] **41.5.4.13** Create Modal and Dialog
- [ ] **41.5.4.14** Implement Tooltip and Popover
- [ ] **41.5.4.15** Create ContextMenu

#### 41.5.5 Animation System

- [ ] **41.5.5.1** Implement property animation
- [ ] **41.5.5.2** Create easing functions library
- [ ] **41.5.5.3** Implement spring physics animations
- [ ] **41.5.5.4** Create keyframe animations
- [ ] **41.5.5.5** Implement animation sequencing
- [ ] **41.5.5.6** Create parallel animations
- [ ] **41.5.5.7** Implement animation curves (cubic-bezier)
- [ ] **41.5.5.8** Create gesture-driven animations
- [ ] **41.5.5.9** Implement transition system
- [ ] **41.5.5.10** Create shared element transitions
- [ ] **41.5.5.11** Implement staggered animations
- [ ] **41.5.5.12** Create animation cancellation
- [ ] **41.5.5.13** Implement animation debugging
- [ ] **41.5.5.14** Create Lottie animation support
- [ ] **41.5.5.15** Implement physics-based gestures

#### 41.5.6 Theming System

- [ ] **41.5.6.1** Create design token system
- [ ] **41.5.6.2** Implement color themes (light, dark)
- [ ] **41.5.6.3** Create typography scale
- [ ] **41.5.6.4** Implement spacing scale
- [ ] **41.5.6.5** Create component variants
- [ ] **41.5.6.6** Implement theme inheritance
- [ ] **41.5.6.7** Create runtime theme switching
- [ ] **41.5.6.8** Implement theme serialization
- [ ] **41.5.6.9** Create theme editor UI
- [ ] **41.5.6.10** Implement system theme detection
- [ ] **41.5.6.11** Create high contrast mode
- [ ] **41.5.6.12** Implement reduced motion mode
- [ ] **41.5.6.13** Create theme validation
- [ ] **41.5.6.14** Implement CSS-in-Rust styling
- [ ] **41.5.6.15** Create style documentation generator

---

### Phase 41 Summary — Neith Foundation

| Library            | Section | Tasks   |
| ------------------ | ------- | ------- |
| @neith/core        | 41.1    | 90      |
| @neith/hal         | 41.2    | 105     |
| @neith/crypto      | 41.3    | 75      |
| @neith/net         | 41.4    | 60      |
| @neith/ui          | 41.5    | 90      |
| **Phase 41 Total** |         | **420** |
