# @neith/audio-source

Sovereign game-engine audio source-playback types — sample & streamed voices,
band-limited oscillators + noise, physical-modelling, granular, concatenative,
polyphonic MIDI ADSR, first-order ambisonic encode, IR convolution,
random/switch/sequence/layer/stinger containers, crossfade playlist, WSOLA
time-stretch/pitch-shift (phase 167.2)

## At a glance

- **Path:** `libs/neith/audio-source`
- **Domain:** neith (active)
- **Owner:** @GreyChimp
- **Docs:** [deep-dive](/docs/domains/neith/deep-dive) ·
  [systems one-pager](/docs/systems/lib-neith.md)
- **Nx project:** `@neith/audio-source`

## Commands

```bash
pnpm nx test @neith/audio-source
pnpm nx lint @neith/audio-source
```

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