# @neith/dcc-cycles-render

Neith sovereign Cycles shadow-catcher/holdout/persistent/light-path:
shadow-catcher (accumulate shadow, composite over plate with alpha) + holdout
alpha carve, adaptive sampling with Welford per-pixel variance + noise
threshold, a stratified jittered PMJ-style sampler with scramble distance,
cross-bilateral denoise guided by normal+albedo prefilter, a light-path node
(camera/shadow/reflection ray flags + depth), per-channel max-bounce limits,
caustics toggle, per-object ray-visibility masks, shadow-terminator offset,
persistent-data BVH reuse and adaptive dicing subdiv (phase 173.25)

## At a glance

- **Path:** `libs/neith/dcc-cycles-render`
- **Domain:** neith (active)
- **Owner:** @GreyChimp
- **Docs:** [deep-dive](/docs/domains/neith/deep-dive) ·
  [systems one-pager](/docs/systems/lib-neith.md)
- **Nx project:** `@neith/dcc-cycles-render`

## Commands

```bash
pnpm nx test @neith/dcc-cycles-render
pnpm nx lint @neith/dcc-cycles-render
```

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