# @neith/dcc-speaker

Blender speaker object + sound system: 3D distance attenuation/rolloff models,
directional cone gain, Doppler shift, volume/pitch keyframes, VSE sound strips,
sound-from-video, audio visualisation, in-game runtime

## At a glance

- **Path:** `libs/neith/dcc-speaker`
- **Domain:** neith (active)
- **Owner:** @GreyChimp
- **Docs:** [deep-dive](/docs/domains/neith/deep-dive) ·
  [systems one-pager](/docs/systems/lib-neith.md)
- **Nx project:** `@neith/dcc-speaker`

## Commands

```bash
pnpm nx test @neith/dcc-speaker
pnpm nx lint @neith/dcc-speaker
```

<!-- Generated starting point (audit F-3): owners, replace this note with usage examples and API notes. -->
