# @neith/engine-interchange

Unreal Interchange framework: translator->node-graph->factory->asset pipeline,
format translators (FBX/OBJ/glTF/USD/Alembic/etc), factories
(mesh/texture/material/skeleton/anim/LOD), per-import override, pre/post hooks,
re-import edit preservation, skeleton auto-map, material auto-match, LOD gen,
bulk wizard

## At a glance

- **Path:** `libs/neith/engine-interchange`
- **Domain:** neith (active)
- **Owner:** @GreyChimp
- **Docs:** [deep-dive](/docs/domains/neith/deep-dive) ·
  [systems one-pager](/docs/systems/lib-neith.md)
- **Nx project:** `@neith/engine-interchange`

## Commands

```bash
pnpm nx test @neith/engine-interchange
pnpm nx lint @neith/engine-interchange
```

<!-- Generated starting point (audit F-3): owners, replace this note with usage examples and API notes. -->
