# @neith/engine-mrq

Neith sovereign Movie Render Queue + Movie Render Graph: job queue with
shots/ranges/versioning, render-settings stack (deferred/path-traced/custom
pipelines, temporal+spatial sampling, warm-up frames, shutter-angle motion
blur), cinematic anti-aliasing sample accumulation, output formats (EXR
multilayer/JPG/PNG/ProRes/DNxHR) with filename-token versioning, OCIO
view/display/ACES colour transforms, Cryptomatte (MurmurHash3) + object/material
ID passes, AOV/LPE light-group passes, deferred AOV denoise+composite,
resume-failed-frame executor, render-farm frame distribution, and a node-based
Movie Render Graph with per-shot branching and variable inputs (phase 172.4)

## At a glance

- **Path:** `libs/neith/engine-mrq`
- **Domain:** neith (active)
- **Owner:** @GreyChimp
- **Docs:** [deep-dive](/docs/domains/neith/deep-dive) ·
  [systems one-pager](/docs/systems/lib-neith.md)
- **Nx project:** `@neith/engine-mrq`

## Commands

```bash
pnpm nx test @neith/engine-mrq
pnpm nx lint @neith/engine-mrq
```

<!-- Generated starting point (audit F-3): owners, replace this note with usage examples and API notes. -->
