# @neith/raster-material

Neith EEVEE-class real-time material & shader layer: Disney/Burley Principled
BSDF with anisotropic GGX specular, Burley/screen-space subsurface,
sheen+clearcoat+transmission, thin-film iridescence, IOR refraction, in-material
volumetrics, emission with bloom, displacement/POM/normal/triplanar/curvature
inputs, OpenSubdiv tessellation hints, an OSL->GLSL/WGSL compat layer, a shader
node graph with hot-reload and LOD simplification, material instance overrides
and a library browser (phase 154.2)

## At a glance

- **Path:** `libs/neith/raster-material`
- **Domain:** neith (active)
- **Owner:** @GreyChimp
- **Docs:** [deep-dive](/docs/domains/neith/deep-dive) ·
  [systems one-pager](/docs/systems/lib-neith.md)
- **Nx project:** `@neith/raster-material`

## Commands

```bash
pnpm nx test @neith/raster-material
pnpm nx lint @neith/raster-material
```

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