# @neith/raster-shadows

Neith EEVEE-class shadow system: cascaded shadow maps with stable texel snap,
PCF/PCSS/VSSM soft + contact-hardening shadows, shadow-map atlas with LRU tile
paging, moment shadow maps, screen-space contact shadows, caustic shadow
approximation, froxel volumetric shadows, point/spot/area light shadow
projections, hair deep-opacity self-shadow, thickness-based translucent shadows,
shadow mask/stencil compositing, slope-scaled bias auto-tune, ray-traced shadow
fallback and per-light quality overrides (phase 154.4)

## At a glance

- **Path:** `libs/neith/raster-shadows`
- **Domain:** neith (active)
- **Owner:** @GreyChimp
- **Docs:** [deep-dive](/docs/domains/neith/deep-dive) ·
  [systems one-pager](/docs/systems/lib-neith.md)
- **Nx project:** `@neith/raster-shadows`

## Commands

```bash
pnpm nx test @neith/raster-shadows
pnpm nx lint @neith/raster-shadows
```

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