# @neith/spatial-physics

Neith sovereign physics-in-passthrough — virtual-to-real collision against scene
mesh, gravity alignment to the real up-vector, object-resting-on-real-surface
with support-polygon topple, hand-push impulse physics, real-to-virtual
occlusion + contact shadow, real-world lighting-to-virtual shading, dynamic
occluder update, snap-to-plane magnet, and safety-zone fly-through-wall
enforcement (phase 166.6)

## At a glance

- **Path:** `libs/neith/spatial-physics`
- **Domain:** neith (active)
- **Owner:** @GreyChimp
- **Docs:** [deep-dive](/docs/domains/neith/deep-dive) ·
  [systems one-pager](/docs/systems/lib-neith.md)
- **Nx project:** `@neith/spatial-physics`

## Commands

```bash
pnpm nx test @neith/spatial-physics
pnpm nx lint @neith/spatial-physics
```

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