Fighting Game · Balance & tuning

V2 Convergent Endings Library

A balance & tuning document in the Fighting Game library.

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Convergent endings combine Arcade ending completion, Story branch state, and Side Story completion sets into post-credits cinematics. They unlock only after all inputs are satisfied on the same profile timeline so the cinematic reflects the player's resolved branch history.

Convergence.Oathbreaker#

  • Arcade endings: Arcade.Ending.DragonCrown, Arcade.PostCredits.Oath
  • Story branch combination: Story.Branch.StormCupMercy plus Story.Branch.BlackIceCompactPreserved
  • Side Story completion set: SideStory.Asha.Rival, SideStory.SubZero.Compact
  • Post-credits cinematic: Cinematic.PostCredits.Oathbreaker

Convergence.NeonDynasty#

  • Arcade endings: Arcade.Branch.Neon, Arcade.Ending.BloodMoon
  • Story branch combination: Story.Branch.MetroRiotContained plus Story.Branch.NeonCrewPactSigned
  • Side Story completion set: SideStory.Dax.Neon, SideStory.Vesper.Neon
  • Post-credits cinematic: Cinematic.PostCredits.NeonDynasty

Convergence.AncestorRift#

  • Arcade endings: Arcade.Branch.Ancestor, Arcade.Branch.RoyalRift
  • Story branch combination: Story.Branch.MirrorVaultOpened plus Story.Branch.AncestorStageTrialWon
  • Side Story completion set: SideStory.Petra.Trial, SideStory.Kitana.Rift
  • Post-credits cinematic: Cinematic.PostCredits.AncestorRift

Convergence.FutureEcho#

  • Arcade endings: Arcade.Branch.FutureEcho, Arcade.Branch.Metro
  • Story branch combination: Story.Branch.FutureEchoWarningTrusted plus Story.Branch.MetroUnionAllied
  • Side Story completion set: SideStory.Echo.Future, SideStory.Bronx.Metro
  • Post-credits cinematic: Cinematic.PostCredits.FutureEcho