This runbook covers TODOS.phase-72.72.13.1.3: the V2UI high-contrast mode that
increases contrast of game elements, outlines interactive objects, and
simplifies backgrounds.
Runtime Surface#
The high-contrast mode lives in V2UI:
- C++ header:
V2/ue/Source/V2UI/Public/V2HighContrastMode.h - C++ source:
V2/ue/Source/V2UI/Private/V2HighContrastMode.cpp - automation spec:
V2/ue/Source/V2Tests/Private/UI/HighContrastMode.spec.cpp - contract:
V2/ue/Content/V2/UI/Accessibility/HighContrastMode_V2_Contract.json - focused checker:
V2/ue/Tools/check-v2-high-contrast-mode.py
FV2HighContrastMode::BuildHighContrastProfile returns an
FV2HighContrastModeProfile named Accessibility.HighContrastMode.V2, bound to
EV2UIContrastMode::High, HUD.Theme.HighContrast, and
UI.Accessibility.HighContrast.PostProcess.
Target Coverage#
The profile must include high-contrast rules for:
- HUDText
- HUDMeters
- FighterSilhouette
- OpponentOutline
- HitZone
- InteractiveObject
- Pickup
- WorldObjective
- DangerWarning
- FocusCursor
- SubtitlePanel
- BackgroundSimplification
Each FV2HighContrastModeRule carries foreground, background, and outline
colors, a verified 7.0:1-or-better contrast ratio, outline thickness metadata,
and background simplification controls where needed.
Release Policy#
High-contrast mode is valid only when it:
- increases contrast of game elements and HUD readouts;
- outlines interactive objects, pickups, objectives, focus cursors, hit zones, opponents, and fighter silhouettes;
- simplifies backgrounds with scene dimming and desaturation;
- suppresses decorative background noise while preserving hit-confirmation readability;
- blocks color-only states.
Verification#
Run these checks after changing high-contrast mode:
python3 V2/ue/Tools/check-v2-high-contrast-mode.py
python3 V2/ue/Tools/check-v2-ui-module.py
python3 V2/ue/Tools/check-v2-ci-workflow.py
python3 V2/tools/validate-v2-docs.py
python3 -m py_compile V2/ue/Tools/check-v2-high-contrast-mode.py V2/ue/Tools/check-v2-ci-workflow.py
python3 -m json.tool V2/ue/Content/V2/UI/Accessibility/HighContrastMode_V2_Contract.json
Automation test name: V2.UI.Accessibility.HighContrastMode.AssetContract.
Horde Gates#
high-contrast-mode-sourcehigh-contrast-mode-game-elementshigh-contrast-mode-interactive-outlineshigh-contrast-mode-background-simplificationhigh-contrast-mode-automationhigh-contrast-mode-ci-wired