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V2 License Verification

API, launch profile, signed receipt requirement, server-side entitlement mirror, and safe failure response.

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V2 license verification validates ownership via platform API before a protected client enters normal online play. The release contract covers Steam, EGS, Microsoft Store, Mac App Store, and native platform store entitlement APIs for PlayStation, Xbox, and Nintendo.

Provider Coverage#

V2/ue/Build/DRM/v2-license-verification.json defines every provider, platform API, launch profile, signed receipt requirement, server-side entitlement mirror, and safe failure response. Each provider writes release evidence to the DRM archive.

Required providers:

  • Steam
  • EGS
  • Microsoft Store
  • Mac App Store
  • PlayStation Store
  • Xbox Store
  • Nintendo eShop

Every provider requires an ownership check, a signed receipt, platform account binding, and a server-side entitlement mirror. License verification does not grant offline play by itself; the offline cache handoff is assigned to TODOS.phase-72.72.4.1.6.

Failure Response#

If ownership cannot be verified, the protected client enters safe-boot offline-only mode, does not crash, shows a repair prompt, disables ranked access, and blocks progression grants until verification succeeds or support approves an override.

CI Gates#

V2/ue/Tools/plan-v2-license-verification.py emits the deterministic license verification plan. V2/ue/Tools/check-v2-license-verification.py validates the manifest, planner output, anti-debugging dependency, Horde wiring, CI workflow wiring, and this runbook.

Required release gates:

  • drm-license-verification-plan-generated
  • drm-license-verification-provider-coverage
  • drm-license-verification-platform-api-coverage
  • drm-license-verification-signed-receipts
  • drm-license-verification-safe-failure

The drm-license-verification-signed-receipts gate requires signed receipt coverage for every provider, and the safe-failure gate requires non-crashing repair behavior for every platform store.