Open-World Narrative · Balance & tuning

V5 Hunter Card Game Rules

again in the current round.

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This ruleset is V5-original and follows ADR 0018. It uses general collectible card concepts only where they are broad genre patterns: factions, hand management, lanes, rounds, merchants, drops, and tournaments.

Match Shape#

  • A match is best of three rounds.
  • Each round uses three lanes: Frontline, Skirmish, and Engine.
  • Players alternate playing one card or passing. A passed player cannot play again in the current round.
  • A round ends when both players pass or both hands are empty.
  • The higher total board power wins the round. Ties award no round win.

Deck Construction#

  • A legal deck has exactly 25 cards.
  • All cards in a deck must share one faction.
  • A deck may include at most two copies of the same card.
  • A deck must include at least 13 Unit cards.

Card Types#

  • Unit cards have base power and must be played to their authored lane.
  • Tactic cards have no base power and resolve an immediate lane or hand effect.
  • Relic cards have low base power and apply a durable board effect.

Effects#

  • BolsterLane: allied Unit cards in the played lane gain 1 power.
  • SapOpposingLane: enemy Unit cards in the played lane lose 1 power, never below zero.
  • DrawSignal: the acting player gains one card-advantage point for the round.
  • RecallLowest: one low-value allied card can return to hand after scoring.
  • AnchorStrongest: the acting player's strongest Unit gains 2 power.

Progression#

  • Enemy defeats can drop cards through deterministic faction-weighted tables.
  • Merchants sell faction-focused offers with prices derived from provision cost and base power.
  • Tournament brackets eliminate non-winners each round until one champion remains.

Originality Guardrails#

  • Card names, faction names, effects, scoring, and UI text are V5-authored.
  • The game does not claim compatibility with any external card game.
  • Content review must reject copied names, copied effect text, and copied scoring terminology.