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V2 Platform Overlay Integration

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Phase 72.21.1.11 adds a platform overlay integration surface for detecting active native overlays, pausing gameplay while an overlay owns focus, and restoring input focus when the overlay closes. FV2PlatformOverlayIntegrationPolicy owns provider route coverage, FV2PlatformOverlayRuntimeState captures current game focus and pause state, and FV2PlatformOverlayPlan carries the gameplay response and optional ShowOverlay platform SDK request.

Events#

PlanPlatformOverlayTransition supports:

  • QueryOverlayState reads provider overlay state through the route's query command.
  • ShowOverlay queues EV2PlatformSdkRequestType::ShowOverlay only after a user gesture and overlay permission.
  • OverlayActivated records active overlay detection, suppresses gameplay input, and pauses the game if it is not already paused.
  • OverlayDeactivated restores input focus and resumes gameplay if the overlay pause was active.
  • FocusLost treats platform focus loss as overlay ownership and suppresses gameplay input.
  • FocusRestored restores gameplay focus after the provider reports focus return.

Provider Routes#

Provider Native overlay surface Show command Active/focus callback
Steamworks ISteamFriends/ISteamUtils ISteamFriends::ActivateGameOverlay GameOverlayActivated_t
Epic Online Services EOS_UI EOS_UI_ShowFriends EOS_UI_AddNotifyDisplaySettingsUpdated
GOG Galaxy galaxy::api::IUtils galaxy::api::IUtils::ShowOverlay galaxy::api::IOverlayVisibilityChangeListener::OnOverlayVisibilityChanged
PlayStation SDK V2PlayStationSystemUiOverlayInterface PsnOverlay.ShowSystemUi PsnOverlay.OnOverlayActivated, PsnFocus.OnRestored
Xbox GDK V2XboxGdkGameBarOverlayInterface XboxGameBar.ShowOverlay XboxGameBar.OnActivationChanged, XboxFocus.OnRestored

Console routes remain public stubs in V2OnlineServices. Proprietary PlayStation and Xbox headers or symbols stay in restricted platform SDK modules.

Rules#

The default policy requires Steamworks, EOS, GOG Galaxy, PlayStation SDK, and Xbox GDK route coverage. Each route must detect active overlay state, expose focus callbacks, require a user gesture for explicit overlay opens, and pause gameplay when the provider overlay becomes active.

Activation and focus-loss plans suppress gameplay input. Activation plans pause gameplay unless it is already paused, in which case they hold the existing pause state. Deactivation and focus-restored plans restore input focus and resume gameplay when the current runtime state is paused. Platform API failures fail closed instead of queuing overlay opens or trusting provider callbacks.

Verification#

Run:

bash
python3 V2/ue/Tools/check-v2-platform-overlay-integration.py

The checker validates the C++ API, contract, automation spec, CI workflow, Horde gate, documentation, and TODO evidence for Section 72.21.1.11.