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V2 PlayStation SDK Stub

The public module only defines stable request, config, and operation-plan shapes.

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Phase 72 task 72.21.1.5 is implemented by the PlayStation SDK stub contract and the V2OnlineServices public PlayStation API surface. The public bridge is V2PlayStationSdkStubBridge. This is an NDA-safe interface stub, not a native platform SDK implementation. The boundary guarantee is that proprietary headers and symbols stay in Restricted/NotForLicensees/Online/PlatformSDK/PlayStation.

Feature Coverage#

Feature Public interface Abstract bridge commands
Trophies V2PlayStationTrophyInterface Trophies.QueryProgress, Trophies.Unlock, Trophies.SyncProgress
Activities V2PlayStationActivityInterface Activities.Update, Activities.End, Activities.SurfaceJoinHint
DualSense haptics V2PlayStationDualSenseHapticsInterface DualSenseHaptics.PlayEffect, DualSenseHaptics.Stop, ResolveLocalController
PSN friends V2PlayStationPsnFriendsInterface PsnFriends.Query, PsnFriends.ResolvePresence, PsnFriends.Invite
PS Plus V2PlayStationPsPlusInterface PsPlus.QueryEntitlement, PsPlus.RefreshBenefits, PsPlus.FailClosed

Guard Rails#

The public module only defines stable request, config, and operation-plan shapes. Restricted adapters are named as opaque targets so gameplay code can plan work without including NDA SDK headers.

Plans are only ready when the restricted module is loaded, the build is certification-scoped, a PSN user is signed in, and the platform SDK abstraction route is active. DualSense haptics require a local DualSense controller. PS Plus checks fail closed unless entitlement verification succeeds.

Verification#

Run the focused gate with:

bash
python3 V2/ue/Tools/check-v2-playstation-sdk-stub.py

The checker validates the contract, C++ source declarations, automation spec, CI/Horde wiring, this document, Phase 72 TODO evidence, and the NDA-safe public boundary.