Phase 72.5.2.12 adds @v2/player-segmentation, the player segmentation surface
for spend tiers, Bartle-style motivation segments, and operator-defined custom
segments.
The service composes @iris/analytics metric identifiers through
buildV2PlayerSegmentationSurface. It accepts hashed-account gameplay, spend,
progression, exploration, social, and PvP telemetry, then assigns each account
to:
- spend tiers:
whale,dolphin,minnow, ornon_spender - motivation segments:
explorer,achiever,socializer, orkiller - optional custom rule segments based on aggregate feature thresholds
Raw account IDs are not accepted or emitted.
Policy#
- Policy ID:
v2-player-segmentation-v1 - Source library:
@iris/analytics - Segment families: spend tiers, motivation segments, custom segments
- Privacy: account-level joins use
accountIdHash; raw account IDs are never exposed - Custom segments: rule-based, numeric aggregate features only
Output#
The surface emits:
- per-account segment assignments with confidence and feature evidence
- spend-tier counts and shares
- motivation-segment counts and shares
- custom-segment counts and shares
- chart-ready copies of each segment distribution
Gates#
check-v2-player-segmentation.py validates the contract, service package,
source tokens, tests, docs, workflow wiring, Horde gates, and the Phase 72
checklist item. Required gates are player-segmentation-service-present,
player-segmentation-spend-tiers, player-segmentation-motivation-segments,
player-segmentation-custom-segments, and player-segmentation-ci-wired.
Targeted verification:
pnpm --filter @v2/player-segmentation run typecheck
pnpm --filter @v2/player-segmentation run test
python V2/ue/Tools/check-v2-player-segmentation.py