Section 129 defines SpecialtyCombatModes.V2, the canonical catalog for the
Punch-Out-inspired Boxing Sim, Bushido Blade one-hit-kill sword combat, MK
One-Hit Tournament, regional boxing rules, and per-fighter Weapon Master class.
Boxing Sim#
Boxing Sim is a pure-boxing ruleset with realistic stamina, realistic punch types, and opponent pattern-recognition gameplay. Opponents have signature patterns and tells, and each pattern has a counter-window backed by the Section 60.9 OS detector. Rounds use a 3-minute clock with per-round corner advice and per-round scorecard. Fight presentation includes a cinematic weigh-in intro, bell-ring, and ref-check. The boxing-only fighter pool includes UFC roster fighters plus launch roster boxing-themed fighters, and the career arc climbs from prelim to prospect, contender, regional champion, and world title ranks.
Bushido Blade#
Bushido Blade one-hit-kill sword combat is weapon-based and any clean hit can be lethal. Hit damage is based on weapon, hit location, and speed. The stance system covers high, mid, and low stances with rock-paper-scissors counter relationships. Weapon types cover katana, nodachi, wakizashi, naginata, spear, and dagger with per-weapon reach, speed, and lethal-zone tuning. Stage physics include trees, pillars, running water, sand, and wind direction affecting strike physics. There is no HP bar; visible damage states are clean, wounded, critically injured, and down. Respect rules include ceremonial bow, ref-check, and draw-both-blades sequence.
MK One-Hit Tournament#
MK One-Hit Tournament is a single-hit-kill ruleset using the MK roster with weapon loadouts. KOs trigger cinematic slow motion.
Regional Boxing Rules#
Regional boxing variants cover WBA, WBC, IBF, WBO championship rules, Olympic boxing, Bare-Knuckle Boxing, and Mexican-rules. Regional rules also drive a per-region fighter roster per affiliation.
Weapon Master Class#
The per-fighter Weapon Master class is a deep weapon-specialty training arc. It unlocks Bushido-style combat, lore, and per-weapon mastery progression for katana, nodachi, wakizashi, naginata, spear, and dagger.