Canonical source: libs/oshun/analytics/src/v3-ue-mobile-fps-budget.ts
UE evidence artifact: V3/ue/Build/Performance/MobileFpsValidation.json
Manifest version: v3-ue-mobile-fps-budget.v1
The GA native mobile performance gate validates the Lilith Commons Atrium in a Shipping build on the required iOS and Android hardware classes:
| Profile | Platform | Device | Renderer | Budget | Observed sustained | Observed p95 |
|---|---|---|---|---|---|---|
ios-iphone15pro-forwardplus-60 |
iOS | iPhone 15 Pro | Metal Forward+ | >= 60 fps | 63.7 fps | 60.5 fps |
ios-iphone13-forwardplus-30 |
iOS | iPhone 13 | Metal Forward+ | >= 30 fps | 35.2 fps | 31.4 fps |
android-pixel8pro-vulkan-forwardplus-60 |
Android | Pixel 8 Pro | Vulkan Forward+ | >= 60 fps | 64.1 fps | 61.8 fps |
android-pixel6-vulkan-forwardplus-30 |
Android | Pixel 6 | Vulkan Forward+ | >= 30 fps | 32.8 fps | 30.6 fps |
The iOS gate is anchored to IOS_ForwardPlus.json, IOS_ForwardPlus.json asset
preset, and IOSDeviceProfiles.ini. The Android gate is anchored to
Android_VulkanForwardPlus.json, Android_VulkanForwardPlus.json asset preset,
ASTC cook flavor, and AndroidDeviceProfiles.ini.
The verifier fails closed when any required mobile device is missing, a cook profile or asset preset artifact is absent, CI is not green, the sample window is shorter than 30 minutes, the frame sample floor is not met, sustained FPS misses budget, p95 FPS misses budget, or average GPU frame time exceeds the frame budget.