Status: Accepted
Date: 2026-05-23
Context#
V4 spans tactical FPS, stealth tactics, action RPG, RTS, and 2D arcade cells. The project needs a stable engine baseline so gameplay code, binary assets, platform cooks, and third-party middleware do not drift during launch development.
Decision#
V4 pins the launch branch to Unreal Engine 5.5 LTS. V4/ue/V4.uproject uses
EngineAssociation 5.5, and CI jobs are named and configured around UE5.5.
Consequences#
- Engine upgrades during the launch window require a new ADR and migration plan.
- Plugins and middleware must certify against UE5.5 before they can enter the launch branch.
- Automation workers must expose UE5.5 editor and commandlet paths through
UE_EDITORandUE_ROOT.