Tactical Action · Guides & deep dives

0010: Mass Entity For Crowds

Hitman-class sandbox maps require hundreds of civilians with perception, schedules, reactions, and replication boundaries.

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Status: Accepted

Date: 2026-05-23

Context#

Hitman-class sandbox maps require hundreds of civilians with perception, schedules, reactions, and replication boundaries. Actor-only crowds would put unnecessary pressure on ticking, memory, and replication.

Decision#

V4 uses Unreal Mass Entity as the default dense-crowd runtime. Actor facades are reserved for characters currently interacting with players, cinematics, or high-fidelity combat.

Consequences#

  • Crowd schedules and perception data must support Mass fragments.
  • Asset and data linting must reject crowd content that bypasses the Mass pipeline without an explicit exemption.
  • Performance tests must cover 400-NPC sandbox density.