Open-World Narrative · Guides & deep dives

0012: Dialogue Wheel Reuse

Dialogue choice appears across squad RPG scenes, investigations, heists, camp interactions, contracts, and service-facing NPCs.

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Status: Accepted

Date: 2026-05-25

Context#

Dialogue choice appears across squad RPG scenes, investigations, heists, camp interactions, contracts, and service-facing NPCs. Different UI metaphors per cell would increase authoring cost and accessibility risk.

Decision#

V5 reuses one dialogue wheel framework across all five cells. Cells can reskin labels, camera timing, and tone, but the input model, focus behavior, telemetry, and accessibility affordances remain shared.

Consequences#

  • Dialogue authoring can use one graph format.
  • Accessibility and localization checks cover one primary interaction model.
  • Cell flavor lives in presentation and content, not in divergent selection mechanics.