Fighting Game · Guides & deep dives

Sports Vehicle Modes

Vehicle Soccer supports 3v3 and 4v4 cars vs ball with per-team goals.

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Section 128 defines SportsVehicleModes.V2, the canonical catalog for Vehicle Soccer, Vehicle Stunt, Burnout-Crash, Trackmania-style time trial, ranked integration, warmup garage, post-match analysis, and match-day prep.

Vehicle Soccer#

Vehicle Soccer supports 3v3 and 4v4 cars vs ball with per-team goals. Ball handling uses high-spin ball physics, boost-jump aerial play, tighter turning, responsive boost, and arcade-physics gravity. Arena variants cover standard rectangle, dome, multi-tier, hoops, and volleyball-pitch layouts. Match flow includes per-match scoring, overtime, replay from Section 62.5, a ranked Soccer queue with separate MMR, and per-fighter signature vehicle decoration.

Vehicle Stunt#

Vehicle Stunt is a Tony-Hawk-inspired vehicle acrobatic combo-scoring mode. The trick library covers manual, jump, spin, flip, grind, and wheelie chain inputs with per-trick combo multipliers. Each trick owns a balance budget and risk-reward profile. Authored arenas cover ramp-heavy stage, urban half-pipe, canyon-jump stage, industrial complex with rails, and abandoned airfield. Handling tuning enables enhanced mid-air control and per-vehicle ramp-launch physics. Leaderboards are tracked per arena per vehicle.

Burnout-Crash#

Burnout-Crash uses score-based crash damage measurement. Players crash into traffic to maximize damage through CrashBreaker chain reactions and multi-vehicle pile-up bonuses. The mode includes 20+ authored crash junctions across busy intersection, highway merge, city downtown, underpass, airport runway, and mountain pass archetypes. Vehicle variants cover heavy-truck max damage, sports-car precision, and bike fast-line routes. The post-impact explosive CrashBreaker ability can trigger additional chain reactions.

Trackmania Time Trial#

Trackmania-style time trial focuses on ultra-short hard-platforming laps with loops, jumps, wallrides, vertical walls, and impossible turns. Each track has a ghost line with global leaderboard and friend ghost support. Medal tiers cover Bronze, Silver, Gold, and Author, with a per-fighter unique Author run. The Section 39 Track Editor supports full geometry editing and shares to the Section 99.5 gallery. Community track-of-the-day rotation is enabled.

Shared Systems#

Sports vehicle modes have per-mode ranked ladders for Soccer, Stunt, Crash, and Trackmania separate from main racing rank. Each mode has a cosmetics shop layer and Section 93 signature events.

The pre-match warmup garage cross-references Section 46.9 and provides a 10-30 second auto-exit practice space. Variants include a vehicle short loop, fighting lobby attack practice, and a 10 second brawl arena.

Post-match analysis includes damage breakdown by move, category, counter-hit, drive-impact, and finisher; combo breakdown; meter usage; corner-pressure win-rate; and mistake-frame timeline. The move-of-the-match auto-highlight is saved with cinematic camera, can be shared or submitted to the replay gallery, and the screen includes rewards breakdown plus a per-match invite deep-link.

Match-day prep gives ranked and tournament players a checklist to load preferred fighter, equip preferred cosmetics, verify network, verify controller calibration, and enter training mode for suggested minutes. The per-account match-day routine is saved and loadable.