Fighting Game · Guides & deep dives

V2 AI Director Psyche Hints

V2 1v1 PvP rollback does not normally run CPU opponents, so live Psyche hint consumption is a non-rollback path.

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V2AdaptiveAI consumes @psyche/behavior-prediction through the @v2/psyche-ai-director-hints service adapter.

Consumption Modes#

Mode Psyche behavior V2 Adaptive AI behavior
Non-rollback CPU modes Live per-player tendency hints stream during the match. V2AdaptiveAI applies hints as off-rollback AI Director input.
Rollback-with-CPU defense-in-depth Hints are sampled once at match load. tendency-vector + seed is serialized into match-start input.
Mid-match update during rollback mode The live Psyche RPC is rejected inside the rollback envelope. Update is queued and applied at the next deterministic match load.

Determinism Boundary#

V2 1v1 PvP rollback does not normally run CPU opponents, so live Psyche hint consumption is a non-rollback path. If a future rollback-with-CPU mode ships, V2AdaptiveAI uses only the match-load snapshot from @psyche/behavior-prediction. V2Netcode treats the serialized tendency vector as ordinary deterministic match-start input. No Psyche or AI Director gRPC is allowed from a rollback frame. V2/ue/Tools/check-rollback-determinism.py enforces that V2Netcode rollback code cannot reach V2AdaptiveAI or live Psyche RPC reads.

The Unreal contract is carried by the V2AdaptiveAI plugin:

  • FV2AdaptiveAIBehaviorHintContract declares the source package and rollback policy.
  • FV2AdaptiveAITendencyHint holds live or sampled per-player hints.
  • FV2AdaptiveAIMatchStartInputVector carries the deterministic tendency-vector + seed snapshot for rollback-with-CPU modes.