Fighting Game · Guides & deep dives

V2 Psyche Commentary Face Animation

A guides & deep dives document in the Fighting Game library.

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@v2/psyche-commentary-face-animation turns @iris/voice commentator output into presentation-only face animation for the broadcast booth.

The contract ingests Iris voice output URI, transcript hash, and phoneme timing, then uses @psyche/avatar-lipsync to generate viseme frames and @psyche/avatar-expressions to layer ARKit expression curves. Unreal exports land under /Game/V2/Audio/Commentary/FaceAnimation.

The generated commentator face animation is gameplay-inert, rendered outside the rollback envelope, and tagged with off-rollback-presentation-only. If the asset is missing or late, V2 may still play the audio/subtitle commentary cue without changing simulation state.