Fighting Game · Guides & deep dives

V2 Oshun Identity Binding

integration and exposes an off-rollback surface.

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V2 uses @oshun/identity as the account source of truth. There is no V2-only publisher account root: PSN, Xbox Live, Nintendo Account, and Steam records are linked credentials on one Oshun identity account.

Contract#

  • @oshun/identity exports the V2 account-state contract in v2-account-binding.ts.
  • @v2/oshun-identity-binding composes that shared contract for V2 service integration and exposes an off-rollback surface.
  • FV2OshunIdentityAccountBinding mirrors the contract in Unreal online services for login/session state.
  • FV2SaveHeader stores OshunAccountId, HomeRegionId, and IdentitySourcePackageName separately from PlatformUserId.

Required State#

The V2 identity binding requires:

  • an @oshun/identity account id;
  • account home-region binding;
  • enrolled account 2FA, with verified TOTP or hardware key required for merge, platform rebind, region change, payment-detail change, ranked-pro qualification, and DSR request actions;
  • recovery-ready state via verified email or issued backup codes;
  • one or more platform account bindings whose linkedOshunAccountId equals the canonical Oshun account id.

Region changes remain identity-owned and enforce the 90-day cooldown described in §67.6. Platform rebinds honor the 30-day cooldown described in §50.

Rollback Boundary#

Identity resolution is off rollback. Deterministic gameplay may receive the already-resolved OshunAccountId as metadata, but platform account lookup, 2FA/recovery checks, and region binding decisions stay in the service layer.