apps/v2/esports-tools/ is packaged as @v2/esports-tools and composes
@uzume/broadcast as the primary V2 esports broadcast pipeline.
Contract#
@uzume/broadcastowns switching, graphics, multiviewer, replay, SRT contribution feeds, stream health, and multi-platform stream configuration.- Standalone OBS / NDI / vMix glue is not a primary V2 broadcast integration.
NDI video routing remains owned by
@uzume/prism, and vMix can appear only as an external switcher adapter behind the Uzume pipeline. - OBS WebSocket is retained only for streamer-mode notification suppression, so local player notifications can be hidden during creator streams without making OBS a broadcast authority.
- The bridge is off rollback:
off-rollback-broadcast-operations,mayInfluenceRollback: false,deterministicImpact: none.
V2 Surfaces#
buildV2EsportsBroadcastPipeline() emits a single plan for program feed, clean
feed, caster overlay, replay control, production multiviewer, stream health, and
streamer-mode notification suppression. The plan includes the @uzume/broadcast
metadata, event topics such as v2.esports.broadcast.pipeline.ready, and reason
codes when a tournament plan tries to promote standalone OBS / NDI / vMix as a
primary integration.
Verification#
V2/ue/Tools/check-v2-uzume-broadcast-pipeline.py validates the package, docs,
Unreal adapter registry, CI workflow hook, and reciprocal Uzume tracker.