Fighting Game · Guides & deep dives

V2 World Boss Community Raid Bridge

A guides & deep dives document in the Fighting Game library.

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@v2/world-boss-community-raid-bridge is the post-match bridge for the V2 world boss and async community raid surface (§134). It produces the v2.world-boss-community-raid-manifest consumed by V2Mode_WorldBoss, V2Mode_AsyncRaid, V2Mode_CommunityChallenge, Battle Hub raid screens, and the gameplay-inert V2HUD shared-HP display.

The bridge reuses:

  • @themis/community for Themis shared HP governance, rule committee approval, and the v2.world-boss-contribution-validation schema.
  • @maat/intelligence for the Maat per-contribution aggregate dashboard, accepted/rejected contribution totals, leaderboard rows, trend signals, and anomaly detection.
  • @hathor/simulation for the Hathor world-state spawn simulation that selects which boss spawns when and where.
  • @kuanyin/community-harmony for Kuanyin raid defense against grief coordination, traffic spikes, new-account floods, talking points, timing anomalies, and trusted-only escalation.

The contribution contract is server-authoritative and match-end only. Clients submit accountId, matchId, regionId, submittedAtIso, damage, goldenReplayHash, and acceptedByAntiCheat after the deterministic match has ended. Shared HP is display-only during a match; it cannot feed combat logic, rollback inputs, hit validation, AI, or reward selection.

The bridge is off rollback and rejects live rollback frame RPCs. CI ownership is enforced by V2/ue/Tools/check-v2-world-boss-community-raid-bridge.py.