Fighting Game · Guides & deep dives

Shakti Ruleset Bridge

with bMayInfluenceRollback = false.

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@shakti/fighting-ruleset-bridge owns the deterministic conversion from Shakti combat-sport biomechanics into V2 fighting-game frame-data. V2 consumes it through @v2/shakti-ruleset-bridge, which emits CSV rows for V2BalanceImporter and reference-card text for the Sophia frame-data corpus.

The launch profiles cover MK / SF / Tekken / WWE / UFC / SC / DJ. The current V2 bridge acceptance path explicitly verifies MK / SF / Tekken / SC / DJ table differences because those are the immediate frame-data authoring dependencies in the V2 backlog.

Contract#

  • Source package: @shakti/fighting-ruleset-bridge.
  • V2 adapter: @v2/shakti-ruleset-bridge.
  • Unreal import target: V2BalanceImporter -> FV2FrameData.
  • Runtime policy: off-rollback authoring and match-load data only.
  • Service registry: shakti-fighting-ruleset-bridge on EV2OshunDomain::Shakti with bMayInfluenceRollback = false.

Each non-game-only move must keep a real Shakti antecedent (sourceSport and shaktiTechnique). Game-only moves, such as projectiles or finishers, are allowed only when flagged gameOnly; they still carry designer-authored reference numerics so the CSV output remains deterministic.

Verification#

  • pnpm nx test @shakti/fighting-ruleset-bridge
  • pnpm nx test @v2/shakti-ruleset-bridge
  • python3 V2/ue/Tools/check-v2-shakti-ruleset-bridge.py
  • python3 V2/ue/Tools/check-v2-combat-module.py
  • python3 V2/ue/Tools/check-v2-services-module.py