@v2/hestia-cooking-minigame-bridge is the cook-time composition surface for
the V2 cooking simulator mini-game (§133). It turns Hestia culinary domain data
into a deterministic recipe-as-mini-game-script manifest consumed by
V2Mode_Cooking.
The bridge reuses:
@hestia/ai-mlfor ingredient-to-recipe generation, recipe confidence, ingredient match scoring, cost, and nutrition summary.@hestia/cookingforGuidedCookingSessionparsing of recipe steps, durations, equipment, techniques, and temperatures.@hestia/educationfor interactive walkthrough difficulty, virtual-kitchen simulation scenarios, checkpoints, and education score metadata.@hestia/ingredientsfor master ingredient coverage checks.@hestia/pantryfor ingredient sourcing and pantry value checks.
The output schema is hestia.recipe-as-mini-game-script. It contains recipe
identity, stages, required ingredients, equipment, technique/timing targets,
temperature targets, success criteria, and V2 scoring weights. Hestia owns
culinary truth; V2 owns timing windows, button prompts, leaderboards, buff
reward tuning, Battle Hub cabinet presentation, and Unreal runtime execution.
The bridge is off rollback, emits cook-time manifests only, and rejects live
cooking frame RPCs. CI ownership is enforced by
V2/ue/Tools/check-v2-hestia-cooking-minigame-bridge.py.