Fighting Game · Guides & deep dives

V2 Maya Mini-Game Suite Bridge

A guides & deep dives document in the Fighting Game library.

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@v2/maya-minigame-suite-bridge is the cook-time composition surface for the V2 pinball, air hockey, mini-golf, darts, and pool suite (§133). It reuses:

  • Maya @maya/games projectile physics primitives for ball, puck, dart, and cue/launch probes.
  • Maya @maya/physics simulation readiness for deterministic seeded physics caches and collision/render sync coverage.
  • Maya @maya/scene scene graph, asset, cache, and persistence readiness.
  • Maya @maya/client input mapping manifests for keyboard, pointer, touch, and controller bindings.

per-game-specific authoring remains in V2 plugins: V2Mode_Pinball, V2Mode_AirHockey, V2Mode_MiniGolf, V2Mode_Darts, and V2Mode_Pool own rules, scoring, cabinet art, leaderboards, quest hooks, and tuning. Maya combat, abilities, items, and inventory systems are explicitly excluded for the basic mini-game suite bridge.

The bridge is off rollback, emits cook-time manifests only, and rejects live mini-game frame RPCs. CI ownership is enforced by V2/ue/Tools/check-v2-maya-minigame-suite-bridge.py.